Hylics 2: Update to new options API (#3147)

This commit is contained in:
Trevor L
2024-04-18 10:40:53 -06:00
committed by GitHub
parent 5996a8163d
commit c3060a8b66
3 changed files with 43 additions and 34 deletions

View File

@@ -129,6 +129,12 @@ def set_rules(hylics2world):
world = hylics2world.multiworld
player = hylics2world.player
extra = hylics2world.options.extra_items_in_logic
party = hylics2world.options.party_shuffle
medallion = hylics2world.options.medallion_shuffle
random_start = hylics2world.options.random_start
start_location = hylics2world.start_location
# Afterlife
add_rule(world.get_location("Afterlife: TV", player),
lambda state: cave_key(state, player))
@@ -346,7 +352,7 @@ def set_rules(hylics2world):
lambda state: upper_chamber_key(state, player))
# extra rules if Extra Items in Logic is enabled
if world.extra_items_in_logic[player]:
if extra:
for i in world.get_region("Foglast", player).entrances:
add_rule(i, lambda state: charge_up(state, player))
for i in world.get_region("Sage Airship", player).entrances:
@@ -368,7 +374,7 @@ def set_rules(hylics2world):
))
# extra rules if Shuffle Party Members is enabled
if world.party_shuffle[player]:
if party:
for i in world.get_region("Arcade Island", player).entrances:
add_rule(i, lambda state: party_3(state, player))
for i in world.get_region("Foglast", player).entrances:
@@ -406,7 +412,7 @@ def set_rules(hylics2world):
lambda state: party_3(state, player))
# extra rules if Shuffle Red Medallions is enabled
if world.medallion_shuffle[player]:
if medallion:
add_rule(world.get_location("New Muldul: Upper House Medallion", player),
lambda state: upper_house_key(state, player))
add_rule(world.get_location("New Muldul: Vault Rear Left Medallion", player),
@@ -461,7 +467,7 @@ def set_rules(hylics2world):
lambda state: upper_chamber_key(state, player))
# extra rules if Shuffle Red Medallions and Party Shuffle are enabled
if world.party_shuffle[player] and world.medallion_shuffle[player]:
if party and medallion:
add_rule(world.get_location("New Muldul: Vault Rear Left Medallion", player),
lambda state: party_3(state, player))
add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player),
@@ -493,8 +499,7 @@ def set_rules(hylics2world):
add_rule(i, lambda state: enter_hylemxylem(state, player))
# random start logic (default)
if ((not world.random_start[player]) or \
(world.random_start[player] and hylics2world.start_location == "Waynehouse")):
if not random_start or random_start and start_location == "Waynehouse":
# entrances
for i in world.get_region("Viewax", player).entrances:
add_rule(i, lambda state: (
@@ -509,7 +514,7 @@ def set_rules(hylics2world):
add_rule(i, lambda state: airship(state, player))
# random start logic (Viewax's Edifice)
elif (world.random_start[player] and hylics2world.start_location == "Viewax's Edifice"):
elif random_start and start_location == "Viewax's Edifice":
for i in world.get_region("Waynehouse", player).entrances:
add_rule(i, lambda state: (
air_dash(state, player)
@@ -540,7 +545,7 @@ def set_rules(hylics2world):
add_rule(i, lambda state: airship(state, player))
# random start logic (TV Island)
elif (world.random_start[player] and hylics2world.start_location == "TV Island"):
elif random_start and start_location == "TV Island":
for i in world.get_region("Waynehouse", player).entrances:
add_rule(i, lambda state: airship(state, player))
for i in world.get_region("New Muldul", player).entrances:
@@ -559,7 +564,7 @@ def set_rules(hylics2world):
add_rule(i, lambda state: airship(state, player))
# random start logic (Shield Facility)
elif (world.random_start[player] and hylics2world.start_location == "Shield Facility"):
elif random_start and start_location == "Shield Facility":
for i in world.get_region("Waynehouse", player).entrances:
add_rule(i, lambda state: airship(state, player))
for i in world.get_region("New Muldul", player).entrances: