diff --git a/worlds/ladx/Options.py b/worlds/ladx/Options.py index eec8f312..f80ad155 100644 --- a/worlds/ladx/Options.py +++ b/worlds/ladx/Options.py @@ -40,6 +40,7 @@ class TradeQuest(DefaultOffToggle, LADXROption): [On] adds the trade items to the pool (the trade locations will always be local items) [Off] (default) doesn't add them """ + display_name = "Trade Quest" ladxr_name = "tradequest" class Rooster(DefaultOnToggle, LADXROption): @@ -47,6 +48,7 @@ class Rooster(DefaultOnToggle, LADXROption): [On] Adds the rooster to the item pool. [Off] The rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means. """ + display_name = "Rooster" ladxr_name = "rooster" class Boomerang(Choice): @@ -77,6 +79,7 @@ class EntranceShuffle(Choice, LADXROption): #option_expert = 3 #option_insanity = 4 default = option_none + display_name = "Experimental Entrance Shuffle" ladxr_name = "entranceshuffle" class DungeonShuffle(DefaultOffToggle, LADXROption): @@ -84,13 +87,14 @@ class DungeonShuffle(DefaultOffToggle, LADXROption): [WARNING] Experimental, may fail to fill Randomizes dungeon entrances within eachother """ + display_name = "Experimental Dungeon Shuffle" ladxr_name = "dungeonshuffle" class APTitleScreen(DefaultOnToggle): """ Enables AP specific title screen and disables the intro cutscene """ - + display_name = "AP Title Screen" class BossShuffle(Choice): none = 0 @@ -119,6 +123,7 @@ class ShuffleNightmareKeys(DungeonItemShuffle): [Any World] The item could be anywhere [Different World] The item will be somewhere in another world """ + display_name = "Shuffle Nightmare Keys" ladxr_item = "NIGHTMARE_KEY" class ShuffleSmallKeys(DungeonItemShuffle): @@ -130,6 +135,7 @@ class ShuffleSmallKeys(DungeonItemShuffle): [Any World] The item could be anywhere [Different World] The item will be somewhere in another world """ + display_name = "Shuffle Small Keys" ladxr_item = "KEY" class ShuffleMaps(DungeonItemShuffle): """ @@ -140,6 +146,7 @@ class ShuffleMaps(DungeonItemShuffle): [Any World] The item could be anywhere [Different World] The item will be somewhere in another world """ + display_name = "Shuffle Maps" ladxr_item = "MAP" class ShuffleCompasses(DungeonItemShuffle): @@ -151,6 +158,7 @@ class ShuffleCompasses(DungeonItemShuffle): [Any World] The item could be anywhere [Different World] The item will be somewhere in another world """ + display_name = "Shuffle Compasses" ladxr_item = "COMPASS" class ShuffleStoneBeaks(DungeonItemShuffle): @@ -162,6 +170,7 @@ class ShuffleStoneBeaks(DungeonItemShuffle): [Any World] The item could be anywhere [Different World] The item will be somewhere in another world """ + display_name = "Shuffle Stone Beaks" ladxr_item = "STONE_BEAK" class Goal(Choice, LADXROption): @@ -189,6 +198,7 @@ class InstrumentCount(Range, LADXROption): """ Sets the number of instruments required to open the Egg """ + display_name = "Instrument Count" ladxr_name = None range_start = 0 range_end = 8 @@ -198,7 +208,7 @@ class NagMessages(DefaultOffToggle, LADXROption): """ Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. """ - + display_name = "Nag Messages" ladxr_name = "nagmessages" class MusicChangeCondition(Choice): @@ -207,6 +217,7 @@ class MusicChangeCondition(Choice): [Sword] When you pick up a sword, the music changes [Always] You always have the post-sword music """ + display_name = "Music Change Condition" option_sword = 0 option_always = 1 default = option_always @@ -288,7 +299,7 @@ class LinkPalette(Choice, LADXROption): Sets link's palette A-D are color palettes usually used during the damage animation and can change based on where you are. """ - display_name = "Links Palette" + display_name = "Link's Palette" ladxr_name = "linkspalette" option_normal = -1 option_green = 0 @@ -313,6 +324,7 @@ class TrendyGame(Choice): [Hardest] The items move diagonally [Impossible] The items move impossibly fast, may scroll on and off the screen """ + display_name = "Trendy Game" option_easy = 0 option_normal = 1 option_hard = 2 @@ -372,6 +384,7 @@ class Palette(Choice): [Pink] Aesthetic [Inverted] Inverted """ + display_name = "Palette" option_normal = 0 option_1bit = 1 option_2bit = 2