From c46ee7c4209f064e9aa90bc8e6eb141f4a438b6c Mon Sep 17 00:00:00 2001 From: Scipio Wright Date: Wed, 30 Apr 2025 15:57:46 -0400 Subject: [PATCH] TUNIC: Lock pre-placed filler to make the game play nicer with prog balancing (#4917) --- worlds/tunic/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/tunic/__init__.py b/worlds/tunic/__init__.py index 9d97e571..aa6c8cdf 100644 --- a/worlds/tunic/__init__.py +++ b/worlds/tunic/__init__.py @@ -486,10 +486,10 @@ class TunicWorld(World): multiworld.random.shuffle(non_grass_fill_locations) for filler_item in grass_fill: - multiworld.push_item(grass_fill_locations.pop(), filler_item, collect=False) + grass_fill_locations.pop().place_locked_item(filler_item) for filler_item in non_grass_fill: - multiworld.push_item(non_grass_fill_locations.pop(), filler_item, collect=False) + non_grass_fill_locations.pop().place_locked_item(filler_item) def create_regions(self) -> None: self.tunic_portal_pairs = {}