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Fix location & region logic not considering OR logic via multiple lists of items
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@@ -50,6 +50,7 @@ def create_regions(world: "GrinchWorld"):
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#Each area in supadow, create a region for the given player
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world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
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# TODO Optimize this function
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def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_region_name: str):
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current_region = world.get_region(current_region_name)
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connected_region = world.get_region(connected_region_name)
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@@ -63,11 +64,17 @@ def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_regi
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for region_entrance in current_region.entrances:
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if region_entrance.connected_region.name == current_region_name and \
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region_entrance.parent_region.name == connected_region_name:
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add_rule(region_entrance, access_rule)
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if rule_list.index(access_rule) == 0:
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add_rule(region_entrance, access_rule)
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else:
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add_rule(region_entrance, access_rule, combine="or")
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for region_entrance in connected_region.entrances:
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if region_entrance.connected_region.name == connected_region_name and \
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region_entrance.parent_region.name == current_region_name:
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add_rule(region_entrance, access_rule)
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if rule_list.index(access_rule) == 0:
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add_rule(region_entrance, access_rule)
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else:
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add_rule(region_entrance, access_rule, combine="or")
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#What regions are connected to each other
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def connect_regions(world: "GrinchWorld"):
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