Fix location & region logic not considering OR logic via multiple lists of items

This commit is contained in:
MarioSpore
2025-08-30 16:32:56 -04:00
parent 0e294f53ec
commit c48bca965e
3 changed files with 17 additions and 6 deletions

View File

@@ -50,6 +50,7 @@ def create_regions(world: "GrinchWorld"):
#Each area in supadow, create a region for the given player
world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
# TODO Optimize this function
def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_region_name: str):
current_region = world.get_region(current_region_name)
connected_region = world.get_region(connected_region_name)
@@ -63,11 +64,17 @@ def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_regi
for region_entrance in current_region.entrances:
if region_entrance.connected_region.name == current_region_name and \
region_entrance.parent_region.name == connected_region_name:
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")
for region_entrance in connected_region.entrances:
if region_entrance.connected_region.name == connected_region_name and \
region_entrance.parent_region.name == current_region_name:
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")
#What regions are connected to each other
def connect_regions(world: "GrinchWorld"):

View File

@@ -1,17 +1,21 @@
from typing import Callable
import Utils
from BaseClasses import CollectionState
from worlds.AutoWorld import World
from worlds.generic.Rules import add_rule
#Adds all rules from access_rules_dict to locations
def set_rules(world: World):
def set_location_rules(world: World):
all_locations = world.get_locations()
for location in all_locations:
loc_rules = rules_dict[location.name]
rule_list = interpret_rule(loc_rules, world.player)
for access_rule in rule_list:
if rule_list.index(access_rule) == 0:
add_rule(location, access_rule)
else:
add_rule(location, access_rule, "or")
def interpret_rule(rule_set: list[list[str]], player: int):
# If a region/location does not have any items required, make the section(s) return no logic.

View File

@@ -2,7 +2,7 @@ from BaseClasses import Region, Item, ItemClassification
from .Locations import grinch_locations_to_id, grinch_locations, GrinchLocation
from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_TABLE
from .Regions import connect_regions
from .Rules import set_rules
from .Rules import set_location_rules
from .Client import *
from typing import ClassVar
@@ -64,7 +64,7 @@ class GrinchWorld(World):
def set_rules(self):
self.multiworld.completion_condition[self.player] = lambda state: state.has("Goal", self.player)
set_rules(self)
set_location_rules(self)
def get_other_filler_item(self, other_filler: list[str]) -> str:
return self.random.choices(other_filler)[0]