turn weapons into boolean swordless

This commit is contained in:
Fabian Dill
2021-04-09 20:40:45 +02:00
parent 4461cb67f0
commit c4d6ac50be
8 changed files with 29 additions and 58 deletions

View File

@@ -64,7 +64,7 @@ class MultiWorld():
set_player_attr('shuffle', "vanilla")
set_player_attr('logic', "noglitches")
set_player_attr('mode', 'open')
set_player_attr('swords', 'random')
set_player_attr('swordless', False)
set_player_attr('difficulty', 'normal')
set_player_attr('item_functionality', 'normal')
set_player_attr('timer', False)
@@ -726,7 +726,7 @@ class CollectionState(object):
def can_retrieve_tablet(self, player:int) -> bool:
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
(self.world.swords[player] == "swordless" and
(self.world.swordless[player] and
self.has("Hammer", player)))
def has_sword(self, player: int) -> bool:
@@ -747,7 +747,7 @@ class CollectionState(object):
def can_melt_things(self, player: int) -> bool:
return self.has('Fire Rod', player) or \
(self.has('Bombos', player) and
(self.world.swords[player] == "swordless" or
(self.world.swordless[player] or
self.has_sword(player)))
def can_avoid_lasers(self, player: int) -> bool:
@@ -1313,7 +1313,7 @@ class Spoiler(object):
'dark_room_logic': self.world.dark_room_logic,
'mode': self.world.mode,
'retro': self.world.retro,
'weapons': self.world.swords,
'swordless': self.world.swordless,
'goal': self.world.goal,
'shuffle': self.world.shuffle,
'item_pool': self.world.difficulty,
@@ -1412,7 +1412,7 @@ class Spoiler(object):
outfile.write('Mode: %s\n' % self.metadata['mode'][player])
outfile.write('Retro: %s\n' %
('Yes' if self.metadata['retro'][player] else 'No'))
outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
outfile.write('Swordless: %s\n' % ('Yes' if self.metadata['swordless'][player] else 'No'))
outfile.write('Goal: %s\n' % self.metadata['goal'][player])
if "triforce" in self.metadata["goal"][player]: # triforce hunt
outfile.write("Pieces available for Triforce: %s\n" %