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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
turn weapons into boolean swordless
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@@ -961,7 +961,7 @@ def patch_rom(world, rom, player, team, enemized):
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# Set overflow items for progressive equipment
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rom.write_bytes(0x180090,
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[difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0,
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[difficulty.progressive_sword_limit if not world.swordless[player] else 0,
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overflow_replacement,
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difficulty.progressive_shield_limit, overflow_replacement,
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difficulty.progressive_armor_limit, overflow_replacement,
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@@ -971,7 +971,7 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
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if difficulty.progressive_bow_limit < 2 and (
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world.swords[player] == 'swordless' or world.logic[player] == 'noglitches'):
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world.swordless[player] or world.logic[player] == 'noglitches'):
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rom.write_bytes(0x180098, [2, overflow_replacement])
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rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
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rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
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@@ -1123,11 +1123,11 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x180029, 0x01) # Smithy quick item give
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# set swordless mode settings
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rom.write_byte(0x18003F, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer can harm ganon
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rom.write_byte(0x180040, 0x01 if world.swords[player] == 'swordless' else 0x00) # open curtains
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rom.write_byte(0x180041, 0x01 if world.swords[player] == 'swordless' else 0x00) # swordless medallions
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rom.write_byte(0x180043, 0xFF if world.swords[player] == 'swordless' else 0x00) # starting sword for link
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rom.write_byte(0x180044, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer activates tablets
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rom.write_byte(0x18003F, 0x01 if world.swordless[player] else 0x00) # hammer can harm ganon
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rom.write_byte(0x180040, 0x01 if world.swordless[player] else 0x00) # open curtains
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rom.write_byte(0x180041, 0x01 if world.swordless[player] else 0x00) # swordless medallions
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rom.write_byte(0x180043, 0xFF if world.swordless[player] else 0x00) # starting sword for link
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rom.write_byte(0x180044, 0x01 if world.swordless[player] else 0x00) # hammer activates tablets
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if world.item_functionality[player] == 'easy':
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rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
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@@ -2218,7 +2218,7 @@ def write_strings(rom, world, player, team):
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prog_bow_locs = world.find_items('Progressive Bow', player)
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distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
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progressive_silvers = world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
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world.swords[player] == 'swordless' or world.logic[player] == 'noglitches')
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world.swordless[player] or world.logic[player] == 'noglitches')
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if distinguished_prog_bow_loc:
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prog_bow_locs.remove(distinguished_prog_bow_loc)
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silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s',
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