turn weapons into boolean swordless
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@@ -505,7 +505,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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if world.swords[player] == 'swordless':
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if world.swordless[player]:
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swordless_rules(world, player)
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@@ -657,7 +657,7 @@ def inverted_rules(world, player):
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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if world.swords[player] == 'swordless':
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if world.swordless[player]:
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swordless_rules(world, player)
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def no_glitches_rules(world, player):
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