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TUNIC: Add ice grapple logic to get to gauntlet (#3459)
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@@ -312,7 +312,9 @@ def set_location_rules(world: "TunicWorld", ability_unlocks: Dict[str, int]) ->
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# Swamp
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set_rule(multiworld.get_location("Cathedral Gauntlet - Gauntlet Reward", player),
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lambda state: state.has(laurels, player) and state.has(fire_wand, player) and has_sword(state, player))
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lambda state: (state.has(fire_wand, player) and has_sword(state, player))
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and (state.has(laurels, player)
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or has_ice_grapple_logic(False, state, player, options, ability_unlocks)))
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set_rule(multiworld.get_location("Swamp - [Entrance] Above Entryway", player),
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lambda state: state.has(laurels, player))
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set_rule(multiworld.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest", player),
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