"precollect" visible Factorio tech tree as hints, so points are never spent on what was visible.

This commit is contained in:
Fabian Dill
2021-05-13 02:10:37 +02:00
parent 8cdf9d2ddc
commit c4ea879651
2 changed files with 17 additions and 4 deletions

View File

@@ -160,7 +160,8 @@ class Context(Node):
for slot, item_codes in decoded_obj["precollected_items"].items():
if slot in self.remote_items:
self.received_items[team, slot] = [NetworkItem(item_code, -2, 0) for item_code in item_codes]
for slot, hints in decoded_obj["precollected_hints"].items():
self.hints[team, slot] = hints
if use_embedded_server_options:
server_options = decoded_obj.get("server_options", {})
self._set_options(server_options)