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ItemLinks: move item links to events, mess up their logic in doing so and lock them behind plando option "item_links" until they're fixed.
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@@ -194,7 +194,7 @@ class ALTTPWorld(World):
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return
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elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
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return 'Mirror Shield'
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elif state.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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elif state.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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return 'Red Shield'
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elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
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return 'Blue Shield'
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