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Factorio: add starting_items
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@@ -71,7 +71,8 @@ def generate_mod(world: MultiWorld, player: int, seedname: str):
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"tech_cost_scale": tech_cost, "custom_data": world.custom_data[player],
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"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
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"rocket_recipe" : rocket_recipes[world.max_science_pack[player].value],
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"slot_name": world.player_names[player][0]}
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"slot_name": world.player_names[player][0],
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"starting_items": world.starting_items[player]}
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for factorio_option in Options.factorio_options:
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template_data[factorio_option] = getattr(world, factorio_option)[player].value
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control_code = control_template.render(**template_data)
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