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re-rename all ocarinas and fix one inverted rule that way
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2
Rules.py
2
Rules.py
@@ -777,7 +777,7 @@ def overworld_glitches_rules(world, player):
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# Regions that require the boots and some other stuff.
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if world.mode[player] != 'inverted':
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Ocarina', player) or (state.can_boots_clip_dw(player) and state.can_lift_heavy_rocks(player)))
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set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Flute', player) or (state.can_boots_clip_dw(player) and state.can_lift_heavy_rocks(player)))
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set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: (state.can_boots_clip_dw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player))
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add_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player), 'or')
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add_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player), 'or')
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