re-rename all ocarinas and fix one inverted rule that way

This commit is contained in:
Fabian Dill
2020-04-26 00:47:57 +02:00
parent 00ba3c71c9
commit c5fbaeb51c
5 changed files with 170 additions and 170 deletions

View File

@@ -777,7 +777,7 @@ def overworld_glitches_rules(world, player):
# Regions that require the boots and some other stuff.
if world.mode[player] != 'inverted':
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Ocarina', player) or (state.can_boots_clip_dw(player) and state.can_lift_heavy_rocks(player)))
set_rule(world.get_entrance('Dark Desert Teleporter', player), lambda state: state.has('Flute', player) or (state.can_boots_clip_dw(player) and state.can_lift_heavy_rocks(player)))
set_rule(world.get_entrance('Turtle Rock Teleporter', player), lambda state: (state.can_boots_clip_dw(player) or state.can_lift_heavy_rocks(player)) and state.has('Hammer', player))
add_rule(world.get_entrance('Catfish Exit Rock', player), lambda state: state.can_boots_clip_dw(player), 'or')
add_rule(world.get_entrance('East Dark World Broken Bridge Pass', player), lambda state: state.can_boots_clip_dw(player), 'or')