Stardew Valley: Replace current naive entrance rando with GER (#4624)
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46
worlds/stardew_valley/regions/mods.py
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46
worlds/stardew_valley/regions/mods.py
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from collections.abc import Iterable
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from .model import ConnectionData, RegionData, ModRegionsData
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from ..mods.region_data import region_data_by_content_pack, vanilla_connections_to_remove_by_content_pack
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def modify_regions_for_mods(current_regions_by_name: dict[str, RegionData], active_content_packs: Iterable[str]) -> None:
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for content_pack in active_content_packs:
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try:
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region_data = region_data_by_content_pack[content_pack]
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except KeyError:
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continue
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merge_mod_regions(current_regions_by_name, region_data)
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def merge_mod_regions(current_regions_by_name: dict[str, RegionData], mod_region_data: ModRegionsData) -> None:
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for new_region in mod_region_data.regions:
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region_name = new_region.name
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try:
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current_region = current_regions_by_name[region_name]
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except KeyError:
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current_regions_by_name[region_name] = new_region
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continue
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current_regions_by_name[region_name] = current_region.merge_with(new_region)
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def modify_connections_for_mods(connections: dict[str, ConnectionData], active_mods: Iterable[str]) -> None:
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for active_mod in active_mods:
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try:
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region_data = region_data_by_content_pack[active_mod]
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except KeyError:
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continue
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try:
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vanilla_connections_to_remove = vanilla_connections_to_remove_by_content_pack[active_mod]
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for connection_name in vanilla_connections_to_remove:
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connections.pop(connection_name)
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except KeyError:
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pass
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connections.update({
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connection.name: connection
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for connection in region_data.connections
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})
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