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Lingo: Make The Colorful optionally progressive (#2711)
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@@ -28,6 +28,10 @@ class ItemData(NamedTuple):
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# door shuffle is on and tower isn't progressive
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return world.options.shuffle_doors != ShuffleDoors.option_none \
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and not world.options.progressive_orange_tower
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elif self.mode == "the colorful":
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# complex door shuffle is on and colorful isn't progressive
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return world.options.shuffle_doors == ShuffleDoors.option_complex \
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and not world.options.progressive_colorful
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elif self.mode == "complex door":
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return world.options.shuffle_doors == ShuffleDoors.option_complex
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elif self.mode == "door group":
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@@ -70,6 +74,8 @@ def load_item_data():
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if room_name in PROGRESSION_BY_ROOM and door_name in PROGRESSION_BY_ROOM[room_name]:
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if room_name == "Orange Tower":
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door_mode = "orange tower"
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elif room_name == "The Colorful":
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door_mode = "the colorful"
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else:
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door_mode = "special"
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