Subnautica: add Options to Creature Scans (#950)
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@@ -1,4 +1,4 @@
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from Options import Choice, Range, DeathLink
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from Options import Choice, Range, DeathLink, Toggle
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from .Creatures import all_creatures
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@@ -33,12 +33,27 @@ class Goal(Choice):
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class CreatureScans(Range):
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"""Place items on specific creature scans.
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"""Place items on specific, randomly chosen, creature scans.
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Warning: Includes aggressive Leviathans."""
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display_name = "Creature Scans"
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range_end = len(all_creatures)
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class AggressiveScanLogic(Toggle):
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"""By default (Stasis), aggressive Creature Scans are logically expected only with a Stasis Rifle.
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Containment: Removes Stasis Rifle as expected solution and expects Alien Containment instead.
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Either: Creatures may be expected to be scanned via Stasis Rifle or Containment, whichever is found first.
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None: Aggressive Creatures are assumed to not need any tools to scan.
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Note: Containment, Either and None adds Cuddlefish as an option for scans.
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Note: This is purely a logic expectation, and does not affect gameplay, only placement."""
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display_name = "Aggressive Creature Scan Logic"
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option_stasis = 0
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option_containment = 1
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option_either = 2
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option_none = 3
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class SubnauticaDeathLink(DeathLink):
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"""When you die, everyone dies. Of course the reverse is true too.
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Note: can be toggled via in-game console command "deathlink"."""
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@@ -48,5 +63,6 @@ options = {
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"item_pool": ItemPool,
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"goal": Goal,
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"creature_scans": CreatureScans,
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"creature_scan_logic": AggressiveScanLogic,
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"death_link": SubnauticaDeathLink,
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}
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