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fix bunny rules n stuff
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68
OWGSets.py
68
OWGSets.py
@@ -192,3 +192,71 @@ def get_sword_required_superbunny_mirror_regions():
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'Mini Moldorm Cave',
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'Spiral Cave (Top)',
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]
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def get_invalid_mirror_bunny_entrances_dw():
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'''
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Dark World entrances that can't be superbunny-mirrored into.
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'''
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return [
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'Skull Woods Final Section (Entrance)',
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'Hype Cave',
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'Bonk Fairy (Dark)',
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'Thieves Town',
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'Dark World Hammer Peg Cave',
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'Brewery',
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'Hookshot Cave',
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'Hookshot Cave Exit (South)',
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'Dark Lake Hylia Ledge Fairy',
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'Dark Lake Hylia Ledge Spike Cave',
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]
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def get_invalid_mirror_bunny_entrances_lw():
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'''
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Light World entrances that can't be superbunny-mirrored into.
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A couple of these, like Blind's Hideout, are odd cases where the pixel
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leading into the entrance prevents mirror superbunnying - generally due to
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there being stairs there.
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'''
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return [
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'Bonk Rock Cave',
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'Bonk Fairy (Light)',
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'Blinds Hideout',
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'50 Rupee Cave',
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'20 Rupee Cave',
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'Checkerboard Cave',
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'Light Hype Fairy',
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'Waterfall of Wishing',
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'Light World Bomb Hut',
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'Mini Moldorm Cave',
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'Ice Rod Cave',
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'Hyrule Castle Secret Entrance Stairs',
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'Sanctuary Grave',
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'Kings Grave',
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'Tower of Hera',
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]
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def get_superbunny_accessible_locations():
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'''
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Interior locations that can be accessed with superbunny state.
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'''
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return [
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'Waterfall of Wishing - Left',
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'Waterfall of Wishing - Right',
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'King\'s Tomb', 'Floodgate',
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'Floodgate Chest',
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'Cave 45',
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'Bonk Rock Cave',
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'Brewery',
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'C-Shaped House',
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'Chest Game',
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'Mire Shed - Left',
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'Mire Shed - Right',
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'Secret Passage',
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'Ice Rod Cave',
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'Pyramid Fairy - Left',
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'Pyramid Fairy - Right',
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]
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