Factorio: fix single-player static node placement
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@@ -12,10 +12,7 @@ def gen_factorio(world: MultiWorld, player: int):
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tech_id, player)
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tech_item.game = "Factorio"
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if tech_name in static_nodes:
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loc = world.get_location(tech_name, player)
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loc.item = tech_item
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loc.locked = True
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loc.event = tech_item.advancement
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world.get_location(tech_name, player).place_locked_item(tech_item)
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else:
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world.itempool.append(tech_item)
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world.custom_data[player]["custom_technologies"] = custom_technologies = set_custom_technologies(world, player)
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