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Core: implement start_inventory_from_pool (#1170)
* Core: implement start_inventory_from_pool * Factorio/LttP/Subnautica: add start_inventory_from_pool Option
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@@ -113,7 +113,6 @@ class MultiWorld():
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self.dark_world_light_cone = False
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self.rupoor_cost = 10
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self.aga_randomness = True
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self.lock_aga_door_in_escape = False
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self.save_and_quit_from_boss = True
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self.custom = False
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self.customitemarray = []
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@@ -122,6 +121,7 @@ class MultiWorld():
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self.early_items = {player: {} for player in self.player_ids}
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self.local_early_items = {player: {} for player in self.player_ids}
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self.indirect_connections = {}
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self.start_inventory_from_pool = {player: Options.StartInventoryPool({}) for player in range(1, players + 1)}
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self.fix_trock_doors = self.AttributeProxy(
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lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
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self.fix_skullwoods_exit = self.AttributeProxy(
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