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use_cache argument to get_all_state
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@@ -149,7 +149,7 @@ def fill_dungeons_restrictive(autoworld, world):
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(not (item.player, item.name) in dungeon_specific or item.dungeon is dungeon) and orig_rule(item)
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world.random.shuffle(locations)
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all_state_base = world.get_all_state()
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all_state_base = world.get_all_state(use_cache=True)
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# Dungeon-locked items have to be placed first, to not run out of spaces for dungeon-locked items
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# subsort in the order Big Key, Small Key, Other before placing dungeon items
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