Aquaria: Adding Aquaria to README and some other minors changes (#3313)
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@@ -10,9 +10,8 @@ from Options import Toggle, Choice, Range, DeathLink, PerGameCommonOptions, Defa
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class IngredientRandomizer(Choice):
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"""
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Randomize Ingredients. Select if the simple ingredients (that does not have
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a recipe) should be randomized. If 'common_ingredients' is selected, the
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randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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Select if the simple ingredients (that do not have a recipe) should be randomized.
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If "Common Ingredients" is selected, the randomization will exclude the "Red Bulb", "Special Bulb" and "Rukh Egg".
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"""
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display_name = "Randomize Ingredients"
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option_off = 0
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@@ -29,27 +28,25 @@ class DishRandomizer(Toggle):
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class TurtleRandomizer(Choice):
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"""Randomize the transportation turtle."""
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display_name = "Turtle Randomizer"
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option_no_turtle_randomization = 0
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option_randomize_all_turtle = 1
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option_randomize_turtle_other_than_the_final_one = 2
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option_none = 0
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option_all = 1
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option_all_except_final = 2
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default = 2
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class EarlyEnergyForm(DefaultOnToggle):
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"""
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Force the Energy Form to be in a location before leaving the areas around the Home Water.
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"""
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""" Force the Energy Form to be in a location early in the game """
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display_name = "Early Energy Form"
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class AquarianTranslation(Toggle):
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"""Translate to English the Aquarian scripture in the game."""
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"""Translate the Aquarian scripture in the game into English."""
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display_name = "Translate Aquarian"
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class BigBossesToBeat(Range):
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"""
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A number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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The number of big bosses to beat before having access to the creator (the final boss). The big bosses are
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"Fallen God", "Mithalan God", "Drunian God", "Sun God" and "The Golem".
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"""
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display_name = "Big bosses to beat"
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@@ -60,12 +57,12 @@ class BigBossesToBeat(Range):
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class MiniBossesToBeat(Range):
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"""
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A number of Minibosses to beat before having access to the creator (the final boss). Mini bosses are
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The number of minibosses to beat before having access to the creator (the final boss). The minibosses are
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"Nautilus Prime", "Blaster Peg Prime", "Mergog", "Mithalan priests", "Octopus Prime", "Crabbius Maximus",
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"Mantis Shrimp Prime" and "King Jellyfish God Prime". Note that the Energy statue and Simon says are not
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mini bosses.
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"Mantis Shrimp Prime" and "King Jellyfish God Prime".
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Note that the Energy Statue and Simon Says are not minibosses.
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"""
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display_name = "Mini bosses to beat"
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display_name = "Minibosses to beat"
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range_start = 0
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range_end = 8
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default = 0
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@@ -73,47 +70,50 @@ class MiniBossesToBeat(Range):
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class Objective(Choice):
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"""
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The game objective can be only to kill the creator or to kill the creator
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and having obtained the three every secret memories
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The game objective can be to kill the creator or to kill the creator after obtaining all three secret memories.
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"""
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display_name = "Objective"
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option_kill_the_creator = 0
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option_obtain_secrets_and_kill_the_creator = 1
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default = 0
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class SkipFirstVision(Toggle):
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"""
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The first vision in the game; where Naija transform to Energy Form and get fload by enemy; is quite cool but
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The first vision in the game, where Naija transforms into Energy Form and gets flooded by enemies, is quite cool but
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can be quite long when you already know what is going on. This option can be used to skip this vision.
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"""
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display_name = "Skip first Naija's vision"
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display_name = "Skip Naija's first vision"
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class NoProgressionHardOrHiddenLocation(Toggle):
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"""
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Make sure that there is no progression items at hard to get or hard to find locations.
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Those locations that will be very High location (that need beast form, soup and skill to get), every
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location in the bubble cave, locations that need you to cross a false wall without any indication, Arnassi
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race, bosses and mini-bosses. Usefull for those that want a casual run.
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Make sure that there are no progression items at hard-to-reach or hard-to-find locations.
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Those locations are very High locations (that need beast form, soup and skill to get),
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every location in the bubble cave, locations where need you to cross a false wall without any indication,
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the Arnassi race, bosses and minibosses. Useful for those that want a more casual run.
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"""
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display_name = "No progression in hard or hidden locations"
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class LightNeededToGetToDarkPlaces(DefaultOnToggle):
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"""
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Make sure that the sun form or the dumbo pet can be aquired before getting to dark places. Be aware that navigating
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in dark place without light is extremely difficult.
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Make sure that the sun form or the dumbo pet can be acquired before getting to dark places.
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Be aware that navigating in dark places without light is extremely difficult.
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"""
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display_name = "Light needed to get to dark places"
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class BindSongNeededToGetUnderRockBulb(Toggle):
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"""
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Make sure that the bind song can be aquired before having to obtain sing bulb under rocks.
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Make sure that the bind song can be acquired before having to obtain sing bulbs under rocks.
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"""
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display_name = "Bind song needed to get sing bulbs under rocks"
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class UnconfineHomeWater(Choice):
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"""
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Open the way out of Home water area so that Naija can go to open water and beyond without the bind song.
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Open the way out of the Home water area so that Naija can go to open water and beyond without the bind song.
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"""
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display_name = "Unconfine Home Water Area"
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option_off = 0
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