DLCQuest: progression coin bundle update (#2785)

This commit is contained in:
axe-y
2024-03-10 17:12:55 -04:00
committed by GitHub
parent 2e1a5b0e3b
commit c7e735da15
8 changed files with 330 additions and 156 deletions

View File

@@ -1,5 +1,4 @@
import math
import re
from BaseClasses import ItemClassification
from worlds.generic.Rules import add_rule, item_name_in_locations, set_rule
@@ -19,23 +18,23 @@ def has_enough_coin_freemium(player: int, coin: int):
return lambda state: state.prog_items[player][" coins freemium"] >= coin
def set_rules(world, player, World_Options: Options.DLCQuestOptions):
set_basic_rules(World_Options, player, world)
set_lfod_rules(World_Options, player, world)
set_completion_condition(World_Options, player, world)
def set_rules(world, player, world_options: Options.DLCQuestOptions):
set_basic_rules(world_options, player, world)
set_lfod_rules(world_options, player, world)
set_completion_condition(world_options, player, world)
def set_basic_rules(World_Options, player, world):
if World_Options.campaign == Options.Campaign.option_live_freemium_or_die:
def set_basic_rules(world_options, player, world):
if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
return
set_basic_entrance_rules(player, world)
set_basic_self_obtained_items_rules(World_Options, player, world)
set_basic_shuffled_items_rules(World_Options, player, world)
set_double_jump_glitchless_rules(World_Options, player, world)
set_easy_double_jump_glitch_rules(World_Options, player, world)
self_basic_coinsanity_funded_purchase_rules(World_Options, player, world)
set_basic_self_funded_purchase_rules(World_Options, player, world)
self_basic_win_condition(World_Options, player, world)
set_basic_self_obtained_items_rules(world_options, player, world)
set_basic_shuffled_items_rules(world_options, player, world)
set_double_jump_glitchless_rules(world_options, player, world)
set_easy_double_jump_glitch_rules(world_options, player, world)
self_basic_coinsanity_funded_purchase_rules(world_options, player, world)
set_basic_self_funded_purchase_rules(world_options, player, world)
self_basic_win_condition(world_options, player, world)
def set_basic_entrance_rules(player, world):
@@ -49,13 +48,13 @@ def set_basic_entrance_rules(player, world):
lambda state: state.has("Double Jump Pack", player))
def set_basic_self_obtained_items_rules(World_Options, player, world):
if World_Options.item_shuffle != Options.ItemShuffle.option_disabled:
def set_basic_self_obtained_items_rules(world_options, player, world):
if world_options.item_shuffle != Options.ItemShuffle.option_disabled:
return
set_rule(world.get_entrance("Behind Ogre", player),
lambda state: state.has("Gun Pack", player))
if World_Options.time_is_money == Options.TimeIsMoney.option_required:
if world_options.time_is_money == Options.TimeIsMoney.option_required:
set_rule(world.get_entrance("Tree", player),
lambda state: state.has("Time is Money Pack", player))
set_rule(world.get_entrance("Cave Tree", player),
@@ -70,35 +69,35 @@ def set_basic_self_obtained_items_rules(World_Options, player, world):
lambda state: state.has("Time is Money Pack", player))
def set_basic_shuffled_items_rules(World_Options, player, world):
if World_Options.item_shuffle != Options.ItemShuffle.option_shuffled:
def set_basic_shuffled_items_rules(world_options, player, world):
if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
return
set_rule(world.get_entrance("Behind Ogre", player),
lambda state: state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player, 2))
set_rule(world.get_entrance("Tree", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_entrance("Cave Tree", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_entrance("True Double Jump", player),
lambda state: state.has("Double Jump Pack", player))
set_rule(world.get_location("Shepherd Sheep", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_location("North West Ceiling Sheep", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_location("North West Alcove Sheep", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_location("West Cave Sheep", player),
lambda state: state.has("Sword", player) or state.has("Gun", player))
lambda state: state.has("DLC Quest: Progressive Weapon", player))
set_rule(world.get_location("Gun", player),
lambda state: state.has("Gun Pack", player))
if World_Options.time_is_money == Options.TimeIsMoney.option_required:
if world_options.time_is_money == Options.TimeIsMoney.option_required:
set_rule(world.get_location("Sword", player),
lambda state: state.has("Time is Money Pack", player))
def set_double_jump_glitchless_rules(World_Options, player, world):
if World_Options.double_jump_glitch != Options.DoubleJumpGlitch.option_none:
def set_double_jump_glitchless_rules(world_options, player, world):
if world_options.double_jump_glitch != Options.DoubleJumpGlitch.option_none:
return
set_rule(world.get_entrance("Cloud Double Jump", player),
lambda state: state.has("Double Jump Pack", player))
@@ -106,8 +105,8 @@ def set_double_jump_glitchless_rules(World_Options, player, world):
lambda state: state.has("Double Jump Pack", player))
def set_easy_double_jump_glitch_rules(World_Options, player, world):
if World_Options.double_jump_glitch == Options.DoubleJumpGlitch.option_all:
def set_easy_double_jump_glitch_rules(world_options, player, world):
if world_options.double_jump_glitch == Options.DoubleJumpGlitch.option_all:
return
set_rule(world.get_entrance("Behind Tree Double Jump", player),
lambda state: state.has("Double Jump Pack", player))
@@ -115,71 +114,74 @@ def set_easy_double_jump_glitch_rules(World_Options, player, world):
lambda state: state.has("Double Jump Pack", player))
def self_basic_coinsanity_funded_purchase_rules(World_Options, player, world):
if World_Options.coinsanity != Options.CoinSanity.option_coin:
def self_basic_coinsanity_funded_purchase_rules(world_options, player, world):
if world_options.coinsanity != Options.CoinSanity.option_coin:
return
number_of_bundle = math.floor(825 / World_Options.coinbundlequantity)
if world_options.coinbundlequantity == -1:
self_basic_coinsanity_piece_rules(player, world)
return
number_of_bundle = math.floor(825 / world_options.coinbundlequantity)
for i in range(number_of_bundle):
item_coin = f"DLC Quest: {World_Options.coinbundlequantity * (i + 1)} Coin"
item_coin = f"DLC Quest: {world_options.coinbundlequantity * (i + 1)} Coin"
set_rule(world.get_location(item_coin, player),
has_enough_coin(player, World_Options.coinbundlequantity * (i + 1)))
if 825 % World_Options.coinbundlequantity != 0:
has_enough_coin(player, world_options.coinbundlequantity * (i + 1)))
if 825 % world_options.coinbundlequantity != 0:
set_rule(world.get_location("DLC Quest: 825 Coin", player),
has_enough_coin(player, 825))
set_rule(world.get_location("Movement Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(4 / World_Options.coinbundlequantity)))
math.ceil(4 / world_options.coinbundlequantity)))
set_rule(world.get_location("Animation Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Audio Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Pause Menu Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Time is Money Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(20 / World_Options.coinbundlequantity)))
math.ceil(20 / world_options.coinbundlequantity)))
set_rule(world.get_location("Double Jump Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(100 / World_Options.coinbundlequantity)))
math.ceil(100 / world_options.coinbundlequantity)))
set_rule(world.get_location("Pet Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Sexy Outfits Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Top Hat Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Map Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(140 / World_Options.coinbundlequantity)))
math.ceil(140 / world_options.coinbundlequantity)))
set_rule(world.get_location("Gun Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(75 / World_Options.coinbundlequantity)))
math.ceil(75 / world_options.coinbundlequantity)))
set_rule(world.get_location("The Zombie Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Night Map Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(75 / World_Options.coinbundlequantity)))
math.ceil(75 / world_options.coinbundlequantity)))
set_rule(world.get_location("Psychological Warfare Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(50 / World_Options.coinbundlequantity)))
math.ceil(50 / world_options.coinbundlequantity)))
set_rule(world.get_location("Armor for your Horse Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(250 / World_Options.coinbundlequantity)))
math.ceil(250 / world_options.coinbundlequantity)))
set_rule(world.get_location("Finish the Fight Pack", player),
lambda state: state.has("DLC Quest: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
def set_basic_self_funded_purchase_rules(World_Options, player, world):
if World_Options.coinsanity != Options.CoinSanity.option_none:
def set_basic_self_funded_purchase_rules(world_options, player, world):
if world_options.coinsanity != Options.CoinSanity.option_none:
return
set_rule(world.get_location("Movement Pack", player),
has_enough_coin(player, 4))
@@ -215,25 +217,25 @@ def set_basic_self_funded_purchase_rules(World_Options, player, world):
has_enough_coin(player, 5))
def self_basic_win_condition(World_Options, player, world):
if World_Options.ending_choice == Options.EndingChoice.option_any:
def self_basic_win_condition(world_options, player, world):
if world_options.ending_choice == Options.EndingChoice.option_any:
set_rule(world.get_location("Winning Basic", player),
lambda state: state.has("Finish the Fight Pack", player))
if World_Options.ending_choice == Options.EndingChoice.option_true:
if world_options.ending_choice == Options.EndingChoice.option_true:
set_rule(world.get_location("Winning Basic", player),
lambda state: state.has("Armor for your Horse Pack", player) and state.has("Finish the Fight Pack",
player))
def set_lfod_rules(World_Options, player, world):
if World_Options.campaign == Options.Campaign.option_basic:
def set_lfod_rules(world_options, player, world):
if world_options.campaign == Options.Campaign.option_basic:
return
set_lfod_entrance_rules(player, world)
set_boss_door_requirements_rules(player, world)
set_lfod_self_obtained_items_rules(World_Options, player, world)
set_lfod_shuffled_items_rules(World_Options, player, world)
self_lfod_coinsanity_funded_purchase_rules(World_Options, player, world)
set_lfod_self_funded_purchase_rules(World_Options, has_enough_coin_freemium, player, world)
set_lfod_self_obtained_items_rules(world_options, player, world)
set_lfod_shuffled_items_rules(world_options, player, world)
self_lfod_coinsanity_funded_purchase_rules(world_options, player, world)
set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world)
def set_lfod_entrance_rules(player, world):
@@ -251,8 +253,6 @@ def set_lfod_entrance_rules(player, world):
lambda state: state.has("Death of Comedy Pack", player))
set_rule(world.get_location("Story is Important", player),
lambda state: state.has("DLC NPC Pack", player))
set_rule(world.get_entrance("Pickaxe Hard Cave", player),
lambda state: state.has("Pickaxe", player))
def set_boss_door_requirements_rules(player, world):
@@ -280,8 +280,8 @@ def set_boss_door_requirements_rules(player, world):
set_rule(world.get_entrance("Boss Door", player), has_3_swords)
def set_lfod_self_obtained_items_rules(World_Options, player, world):
if World_Options.item_shuffle != Options.ItemShuffle.option_disabled:
def set_lfod_self_obtained_items_rules(world_options, player, world):
if world_options.item_shuffle != Options.ItemShuffle.option_disabled:
return
set_rule(world.get_entrance("Vines", player),
lambda state: state.has("Incredibly Important Pack", player))
@@ -292,13 +292,15 @@ def set_lfod_self_obtained_items_rules(World_Options, player, world):
state.has("Name Change Pack", player))
def set_lfod_shuffled_items_rules(World_Options, player, world):
if World_Options.item_shuffle != Options.ItemShuffle.option_shuffled:
def set_lfod_shuffled_items_rules(world_options, player, world):
if world_options.item_shuffle != Options.ItemShuffle.option_shuffled:
return
set_rule(world.get_entrance("Vines", player),
lambda state: state.has("Wooden Sword", player) or state.has("Pickaxe", player))
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player))
set_rule(world.get_entrance("Behind Rocks", player),
lambda state: state.has("Pickaxe", player))
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
set_rule(world.get_entrance("Pickaxe Hard Cave", player),
lambda state: state.has("Live Freemium or Die: Progressive Weapon", player, 2))
set_rule(world.get_location("Wooden Sword", player),
lambda state: state.has("Incredibly Important Pack", player))
@@ -311,83 +313,84 @@ def set_lfod_shuffled_items_rules(World_Options, player, world):
lambda state: state.can_reach("Cut Content", 'region', player))
def self_lfod_coinsanity_funded_purchase_rules(World_Options, player, world):
if World_Options.coinsanity != Options.CoinSanity.option_coin:
def self_lfod_coinsanity_funded_purchase_rules(world_options, player, world):
if world_options.coinsanity != Options.CoinSanity.option_coin:
return
number_of_bundle = math.floor(889 / World_Options.coinbundlequantity)
if world_options.coinbundlequantity == -1:
self_lfod_coinsanity_piece_rules(player, world)
return
number_of_bundle = math.floor(889 / world_options.coinbundlequantity)
for i in range(number_of_bundle):
item_coin_freemium = "Live Freemium or Die: number Coin"
item_coin_loc_freemium = re.sub("number", str(World_Options.coinbundlequantity * (i + 1)),
item_coin_freemium)
set_rule(world.get_location(item_coin_loc_freemium, player),
has_enough_coin_freemium(player, World_Options.coinbundlequantity * (i + 1)))
if 889 % World_Options.coinbundlequantity != 0:
item_coin_freemium = f"Live Freemium or Die: {world_options.coinbundlequantity * (i + 1)} Coin"
set_rule(world.get_location(item_coin_freemium, player),
has_enough_coin_freemium(player, world_options.coinbundlequantity * (i + 1)))
if 889 % world_options.coinbundlequantity != 0:
set_rule(world.get_location("Live Freemium or Die: 889 Coin", player),
has_enough_coin_freemium(player, 889))
add_rule(world.get_entrance("Boss Door", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(889 / World_Options.coinbundlequantity)))
math.ceil(200 / world_options.coinbundlequantity)))
set_rule(world.get_location("Particles Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Day One Patch Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Checkpoint Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Incredibly Important Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(15 / World_Options.coinbundlequantity)))
math.ceil(15 / world_options.coinbundlequantity)))
set_rule(world.get_location("Wall Jump Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(35 / World_Options.coinbundlequantity)))
math.ceil(35 / world_options.coinbundlequantity)))
set_rule(world.get_location("Health Bar Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Parallax Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(5 / World_Options.coinbundlequantity)))
math.ceil(5 / world_options.coinbundlequantity)))
set_rule(world.get_location("Harmless Plants Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(130 / World_Options.coinbundlequantity)))
math.ceil(130 / world_options.coinbundlequantity)))
set_rule(world.get_location("Death of Comedy Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(15 / World_Options.coinbundlequantity)))
math.ceil(15 / world_options.coinbundlequantity)))
set_rule(world.get_location("Canadian Dialog Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(10 / World_Options.coinbundlequantity)))
math.ceil(10 / world_options.coinbundlequantity)))
set_rule(world.get_location("DLC NPC Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(15 / World_Options.coinbundlequantity)))
math.ceil(15 / world_options.coinbundlequantity)))
set_rule(world.get_location("Cut Content Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(40 / World_Options.coinbundlequantity)))
math.ceil(40 / world_options.coinbundlequantity)))
set_rule(world.get_location("Name Change Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(150 / World_Options.coinbundlequantity)))
math.ceil(150 / world_options.coinbundlequantity)))
set_rule(world.get_location("Season Pass", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(199 / World_Options.coinbundlequantity)))
math.ceil(199 / world_options.coinbundlequantity)))
set_rule(world.get_location("High Definition Next Gen Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(20 / World_Options.coinbundlequantity)))
math.ceil(20 / world_options.coinbundlequantity)))
set_rule(world.get_location("Increased HP Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(10 / World_Options.coinbundlequantity)))
math.ceil(10 / world_options.coinbundlequantity)))
set_rule(world.get_location("Remove Ads Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Bundle", player,
math.ceil(25 / World_Options.coinbundlequantity)))
math.ceil(25 / world_options.coinbundlequantity)))
def set_lfod_self_funded_purchase_rules(World_Options, has_enough_coin_freemium, player, world):
if World_Options.coinsanity != Options.CoinSanity.option_none:
def set_lfod_self_funded_purchase_rules(world_options, has_enough_coin_freemium, player, world):
if world_options.coinsanity != Options.CoinSanity.option_none:
return
add_rule(world.get_entrance("Boss Door", player),
has_enough_coin_freemium(player, 889))
has_enough_coin_freemium(player, 200))
set_rule(world.get_location("Particles Pack", player),
has_enough_coin_freemium(player, 5))
@@ -425,11 +428,98 @@ def set_lfod_self_funded_purchase_rules(World_Options, has_enough_coin_freemium,
has_enough_coin_freemium(player, 25))
def set_completion_condition(World_Options, player, world):
if World_Options.campaign == Options.Campaign.option_basic:
def set_completion_condition(world_options, player, world):
if world_options.campaign == Options.Campaign.option_basic:
world.completion_condition[player] = lambda state: state.has("Victory Basic", player)
if World_Options.campaign == Options.Campaign.option_live_freemium_or_die:
if world_options.campaign == Options.Campaign.option_live_freemium_or_die:
world.completion_condition[player] = lambda state: state.has("Victory Freemium", player)
if World_Options.campaign == Options.Campaign.option_both:
if world_options.campaign == Options.Campaign.option_both:
world.completion_condition[player] = lambda state: state.has("Victory Basic", player) and state.has(
"Victory Freemium", player)
def self_basic_coinsanity_piece_rules(player, world):
for i in range(1,8251):
item_coin = f"DLC Quest: {i} Coin Piece"
set_rule(world.get_location(item_coin, player),
has_enough_coin(player, math.ceil(i / 10)))
set_rule(world.get_location("Movement Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 40))
set_rule(world.get_location("Animation Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Audio Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Pause Menu Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Time is Money Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 200))
set_rule(world.get_location("Double Jump Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 100))
set_rule(world.get_location("Pet Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Sexy Outfits Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Top Hat Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Map Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 1400))
set_rule(world.get_location("Gun Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 750))
set_rule(world.get_location("The Zombie Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
set_rule(world.get_location("Night Map Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 750))
set_rule(world.get_location("Psychological Warfare Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 500))
set_rule(world.get_location("Armor for your Horse Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 2500))
set_rule(world.get_location("Finish the Fight Pack", player),
lambda state: state.has("DLC Quest: Coin Piece", player, 50))
def self_lfod_coinsanity_piece_rules(player, world):
for i in range(1, 8891):
item_coin_freemium = f"Live Freemium or Die: {i} Coin Piece"
set_rule(world.get_location(item_coin_freemium, player),
has_enough_coin_freemium(player, math.ceil(i / 10)))
add_rule(world.get_entrance("Boss Door", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 2000))
set_rule(world.get_location("Particles Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
set_rule(world.get_location("Day One Patch Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
set_rule(world.get_location("Checkpoint Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
set_rule(world.get_location("Incredibly Important Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
set_rule(world.get_location("Wall Jump Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 350))
set_rule(world.get_location("Health Bar Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
set_rule(world.get_location("Parallax Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 50))
set_rule(world.get_location("Harmless Plants Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1300))
set_rule(world.get_location("Death of Comedy Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
set_rule(world.get_location("Canadian Dialog Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
set_rule(world.get_location("DLC NPC Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 150))
set_rule(world.get_location("Cut Content Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 400))
set_rule(world.get_location("Name Change Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 1500))
set_rule(world.get_location("Season Pass", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 199))
set_rule(world.get_location("High Definition Next Gen Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 20))
set_rule(world.get_location("Increased HP Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 100))
set_rule(world.get_location("Remove Ads Pack", player),
lambda state: state.has("Live Freemium or Die: Coin Piece", player, 250))