OoT: update logic files, naming, and logic tricks to version 6.2
Gerudo Training Grounds -> Ground Composers Grave -> Royal Familys Tomb Gerudo Fortress -> Thieves Hideout for the indoor sections
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98
worlds/oot/data/World/Gerudo Training Ground MQ.json
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98
worlds/oot/data/World/Gerudo Training Ground MQ.json
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[
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{
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"region_name": "Gerudo Training Ground Lobby",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Lobby Left Chest": "True",
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"Gerudo Training Ground MQ Lobby Right Chest": "True",
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"Gerudo Training Ground MQ Hidden Ceiling Chest": "logic_lens_gtg_mq or can_use(Lens_of_Truth)",
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"Gerudo Training Ground MQ Maze Path First Chest": "True",
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"Gerudo Training Ground MQ Maze Path Second Chest": "True",
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"Gerudo Training Ground MQ Maze Path Third Chest": "(Small_Key_Gerudo_Training_Ground, 1)"
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},
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"exits": {
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"Gerudo Fortress": "True",
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"Gerudo Training Ground Left Side": "here(has_fire_source)",
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"Gerudo Training Ground Right Side": "here(can_use(Bow) or can_use(Slingshot))"
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}
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},
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{
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"region_name": "Gerudo Training Ground Right Side",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Dinolfos Chest": "is_adult",
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"Wall Fairy": "has_bottle and can_use(Bow)" #in the Dinalfos room shoot the Gerudo symbol above the door to the lava room.
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},
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"exits": {
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# Still requires has_fire_source in the room
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"Gerudo Training Ground Underwater": "
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(Bow or can_use(Longshot)) and can_use(Hover_Boots)"
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}
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},
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{
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"region_name": "Gerudo Training Ground Underwater",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Underwater Silver Rupee Chest": "
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has_fire_source and can_use(Iron_Boots) and
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(logic_fewer_tunic_requirements or can_use(Zora_Tunic)) and can_take_damage"
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}
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},
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{
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"region_name": "Gerudo Training Ground Left Side",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ First Iron Knuckle Chest": "is_adult or Kokiri_Sword or has_explosives"
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},
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"exits": {
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"Gerudo Training Ground Stalfos Room": "
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can_use(Longshot) or logic_gtg_mq_without_hookshot or
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(logic_gtg_mq_with_hookshot and can_use(Hookshot))"
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}
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},
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{
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"region_name": "Gerudo Training Ground Stalfos Room",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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# Very difficult to fight the Stalfos and Stulltulas under the time limit as child.
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"Gerudo Training Ground MQ Before Heavy Block Chest": "is_adult",
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"Gerudo Training Ground MQ Heavy Block Chest": "can_use(Silver_Gauntlets)",
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"Blue Fire": "has_bottle"
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},
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"exits": {
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"Gerudo Training Ground Back Areas": "
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is_adult and (logic_lens_gtg_mq or can_use(Lens_of_Truth)) and Blue_Fire and
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(can_play(Song_of_Time) or (logic_gtg_fake_wall and can_use(Hover_Boots)))"
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}
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},
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{
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"region_name": "Gerudo Training Ground Back Areas",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Eye Statue Chest": "Bow",
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"Gerudo Training Ground MQ Second Iron Knuckle Chest": "True",
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"Gerudo Training Ground MQ Flame Circle Chest": "can_use(Hookshot) or Bow or has_explosives"
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},
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"exits": {
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"Gerudo Training Ground Central Maze Right": "Megaton_Hammer",
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"Gerudo Training Ground Right Side": "can_use(Longshot)"
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}
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},
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{
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"region_name": "Gerudo Training Ground Central Maze Right",
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"dungeon": "Gerudo Training Ground",
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"locations": {
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"Gerudo Training Ground MQ Maze Right Central Chest": "True",
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"Gerudo Training Ground MQ Maze Right Side Chest": "True",
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# The switch that opens the door to the Ice Arrows chest can be hit with a precise jumpslash.
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"Gerudo Training Ground MQ Ice Arrows Chest": "
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(Small_Key_Gerudo_Training_Ground, 3)"
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},
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"exits": {
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# guarantees fire with torch
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"Gerudo Training Ground Underwater": "
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can_use(Longshot) or (can_use(Hookshot) and Bow)",
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"Gerudo Training Ground Right Side": "can_use(Hookshot)"
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}
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}
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]
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