LttP: extract Dungeon and Boss from core (#1787)

This commit is contained in:
Fabian Dill
2023-05-20 19:57:48 +02:00
committed by GitHub
parent a2ddd5c9e8
commit c8453035da
13 changed files with 342 additions and 305 deletions

View File

@@ -96,7 +96,6 @@ class MultiWorld():
self.player_types = {player: NetUtils.SlotType.player for player in self.player_ids}
self.glitch_triforce = False
self.algorithm = 'balanced'
self.dungeons: Dict[Tuple[str, int], Dungeon] = {}
self.groups = {}
self.regions = []
self.shops = []
@@ -386,12 +385,6 @@ class MultiWorld():
self._recache()
return self._location_cache[location, player]
def get_dungeon(self, dungeonname: str, player: int) -> Dungeon:
try:
return self.dungeons[dungeonname, player]
except KeyError as e:
raise KeyError('No such dungeon %s for player %d' % (dungeonname, player)) from e
def get_all_state(self, use_cache: bool) -> CollectionState:
cached = getattr(self, "_all_state", None)
if use_cache and cached:
@@ -801,7 +794,6 @@ class Region:
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
dungeon: Optional[Dungeon] = None
def __init__(self, name: str, player: int, multiworld: MultiWorld, hint: Optional[str] = None):
self.name = name
@@ -904,63 +896,6 @@ class Entrance:
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
class Dungeon(object):
def __init__(self, name: str, regions: List[Region], big_key: Item, small_keys: List[Item],
dungeon_items: List[Item], player: int):
self.name = name
self.regions = regions
self.big_key = big_key
self.small_keys = small_keys
self.dungeon_items = dungeon_items
self.bosses = dict()
self.player = player
self.multiworld = None
@property
def boss(self) -> Optional[Boss]:
return self.bosses.get(None, None)
@boss.setter
def boss(self, value: Optional[Boss]):
self.bosses[None] = value
@property
def keys(self) -> List[Item]:
return self.small_keys + ([self.big_key] if self.big_key else [])
@property
def all_items(self) -> List[Item]:
return self.dungeon_items + self.keys
def is_dungeon_item(self, item: Item) -> bool:
return item.player == self.player and item.name in (dungeon_item.name for dungeon_item in self.all_items)
def __eq__(self, other: Dungeon) -> bool:
if not other:
return False
return self.name == other.name and self.player == other.player
def __repr__(self):
return self.__str__()
def __str__(self):
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Boss():
def __init__(self, name: str, enemizer_name: str, defeat_rule: Callable, player: int):
self.name = name
self.enemizer_name = enemizer_name
self.defeat_rule = defeat_rule
self.player = player
def can_defeat(self, state) -> bool:
return self.defeat_rule(state, self.player)
def __repr__(self):
return f"Boss({self.name})"
class LocationProgressType(IntEnum):
DEFAULT = 1
PRIORITY = 2