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Additional fixes for Ice Rod Hunt
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4
Rules.py
4
Rules.py
@@ -861,7 +861,7 @@ def standard_rules(world, player):
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def toss_junk_item(world, player):
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items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
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'Single Arrow', 'Rupees (50)', 'Rupees (100)', 'Single Bomb', 'Bee', 'Bee Trap',
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'Rupees (300)']
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'Rupees (300)', 'Nothing']
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for item in items:
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big20 = next((i for i in world.itempool if i.name == item and i.player == player), None)
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if big20:
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@@ -940,7 +940,7 @@ def set_trock_key_rules(world, player):
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if not can_reach_big_chest:
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# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
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forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
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if world.accessibility[player] == 'locations':
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if world.accessibility[player] == 'locations' and world.goal[player] != 'icerodhunt':
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if world.bigkeyshuffle[player] and can_reach_big_chest:
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# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
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for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
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