From c9fea29d92d4e0072b19b296368f549703cbc6e0 Mon Sep 17 00:00:00 2001 From: MarioSpore Date: Sat, 13 Sep 2025 13:38:08 -0400 Subject: [PATCH] Fixed item groups? --- worlds/grinch/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/grinch/__init__.py b/worlds/grinch/__init__.py index f3c4b949..0b1a8be1 100644 --- a/worlds/grinch/__init__.py +++ b/worlds/grinch/__init__.py @@ -1,6 +1,6 @@ from BaseClasses import Region, Item, ItemClassification from .Locations import grinch_locations_to_id, grinch_locations, GrinchLocation -from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_TABLE +from .Items import grinch_items_to_id, GrinchItem, ALL_ITEMS_TABLE, MISC_ITEMS_TABLE, get_item_names_per_category from .Regions import connect_regions from .Rules import set_location_rules @@ -22,7 +22,7 @@ class GrinchWorld(World): item_name_to_id: ClassVar[dict[str,int]] = grinch_items_to_id() location_name_to_id: ClassVar[dict[str,int]] = grinch_locations_to_id() required_client_version = (0, 6, 3) - + item_name_groups = get_item_names_per_category() def __init__(self, *args, **kwargs): #Pulls __init__ function and takes control from there in BaseClasses.py self.origin_region_name: str = "Mount Crumpit"