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synced 2025-10-21 20:21:32 -06:00
Reduce mandatory exits for OWG logic to only those that cannot be reached by glitches
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@@ -92,6 +92,37 @@ def get_superbunny_accessible_locations():
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yield location
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def get_non_mandatory_exits(inverted):
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"""
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Entrances that can be reached with full equipment using overworld glitches and don't need to be an exit.
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The following are still be mandatory exits:
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Open:
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Turtle Rock Isolated Ledge Entrance
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Skull Woods Second Section Door (West) (or Skull Woods Final Section)
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Inverted:
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Two Brothers House (West)
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Desert Palace Entrance (East)
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"""
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yield 'Bumper Cave (Top)'
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yield 'Death Mountain Return Cave (West)'
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yield 'Hookshot Cave Back Entrance'
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if inverted:
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yield 'Desert Palace Entrance (North)'
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yield 'Desert Palace Entrance (West)'
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yield 'Inverted Ganons Tower'
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yield 'Hyrule Castle Entrance (West)'
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yield 'Hyrule Castle Entrance (East)'
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else:
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yield 'Dark Death Mountain Ledge (West)'
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yield 'Dark Death Mountain Ledge (East)'
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yield 'Mimic Cave'
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yield 'Desert Palace Entrance (East)'
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def get_boots_clip_exits_lw(inverted = False):
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"""
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Special Light World region exits that require boots clips.
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