Donkey Kong Country 3 Implementation (#798)
* Baseline patching and logic for DKC3 * Client can send, but not yet receive * Alpha Test Baseline * Bug Fixes and Starting Lives Option * Finish BBH, add world hints * Add music shuffle * Boomer Costs Text * Stubbed in Collect behaviour * Adjust Gyrocopter option * Add Bonus Coin junk replacement and tracker support * Delete bad logs * Undo host.yaml change * Refactored SNIClient * Make Swanky Free * Fix Typo * Undo SNIClient run_game hack * Fix Typo * Remove Bosses from Level Shuffle * Remove duplicate kivy Data * Add DKC3 Docs and increment Data version * Remove dead code * Fix mislabeled region * Add Dark Souls 3 to README * Always force Cog on Rocket Rush Flag * Fix Single Ski lock and too many DK Coins * Update Retroarch version number * Don't send DKC3 through LttP Adjuster * Comment Location ROM Table * Change ROM Hash prefix to D3 * Remove redundant constructor * Add ROM Change Safeguards * Properly mark WRAM accesses * Remove outdated region connect * Fix syntax error * Fix Game description * Fix SNES Bank Access * Add isso_setup for DKC3 * Double Quote strings * Escape single quotes I guess
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worlds/dkc3/Items.py
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52
worlds/dkc3/Items.py
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import typing
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from BaseClasses import Item, ItemClassification
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from .Names import ItemName
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class ItemData(typing.NamedTuple):
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code: typing.Optional[int]
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progression: bool
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quantity: int = 1
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event: bool = False
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class DKC3Item(Item):
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game: str = "Donkey Kong Country 3"
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# Separate tables for each type of item.
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junk_table = {
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ItemName.one_up_balloon: ItemData(0xDC3001, False),
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ItemName.bear_coin: ItemData(0xDC3002, False),
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}
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collectable_table = {
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ItemName.bonus_coin: ItemData(0xDC3003, True),
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ItemName.dk_coin: ItemData(0xDC3004, True),
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ItemName.banana_bird: ItemData(0xDC3005, True),
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ItemName.krematoa_cog: ItemData(0xDC3006, True),
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ItemName.progressive_boat: ItemData(0xDC3007, True),
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}
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inventory_table = {
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ItemName.present: ItemData(0xDC3008, True),
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ItemName.bowling_ball: ItemData(0xDC3009, True),
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ItemName.shell: ItemData(0xDC300A, True),
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ItemName.mirror: ItemData(0xDC300B, True),
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ItemName.flower: ItemData(0xDC300C, True),
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ItemName.wrench: ItemData(0xDC300D, True),
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}
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event_table = {
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ItemName.victory: ItemData(0xDC3000, True),
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}
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# Complete item table.
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item_table = {
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**junk_table,
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**collectable_table,
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**event_table,
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}
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lookup_id_to_name: typing.Dict[int, str] = {data.code: item_name for item_name, data in item_table.items() if data.code}
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