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Stardew Valley: Fix masteries logic so it requires levels and tools (#3640)
* fix and add test * add test to make sure we check xp can be earned * fix python 3.8 test my god I hope it gets removed soon * fixing some review comments * curse you monstersanity * move month rule to has_level vanilla, so next level is in logic once the previous item is received * use progressive masteries to skills in test alsanity * rename reset_collection_state * add more tests around skill and masteries rules * progressive level issue --------- Co-authored-by: agilbert1412 <alexgilbert@yahoo.com>
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@@ -85,7 +85,7 @@ def allsanity_no_mods_6_x_x():
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options.QuestLocations.internal_name: 56,
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options.SeasonRandomization.internal_name: options.SeasonRandomization.option_randomized,
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options.Shipsanity.internal_name: options.Shipsanity.option_everything,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive,
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options.SkillProgression.internal_name: options.SkillProgression.option_progressive_with_masteries,
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options.SpecialOrderLocations.internal_name: options.SpecialOrderLocations.option_board_qi,
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options.ToolProgression.internal_name: options.ToolProgression.option_progressive,
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options.TrapItems.internal_name: options.TrapItems.option_nightmare,
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@@ -310,6 +310,12 @@ class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
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self.multiworld.worlds[self.player].total_progression_items -= 1
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return created_item
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def remove_one_by_name(self, item: str) -> None:
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self.remove(self.create_item(item))
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def reset_collection_state(self):
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self.multiworld.state = self.original_state.copy()
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pre_generated_worlds = {}
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