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RoR2: 1.20 content update (#1396)
## Adding in Explore Mode: Features include: * Added in `environments` to be items. * `Location checks` are now `environment based` instead of being able to get them from anywhere. * Added in support for the `DLC Survivors of the void` which include `Void Items` and `3 new maps` that come with it. (option added to use DLC) --------- Co-authored-by: Dogpetkid <dogpetkid@gmail.com>
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@@ -12,19 +12,34 @@ functionality in which certain chests (made clear via a location check progress
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multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
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other players in other worlds.
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There are two modes in risk of rain. Classic Mode and Explore Mode
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Classic Mode:
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- Classic mode implements pure multiworld
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functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
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multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
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other players in other worlds.
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Explore Mode:
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- Just like in Classic mode chests will send out an item to the multiworld. The difference is that each environment
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will have a set amount that can be sent out and shrines along with other things that will need to be checked.
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Also, each environment is an item and, you'll need it to be able to access it.
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## What is the goal of Risk of Rain 2 in Archipelago?
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Just like in the original game, any way to "beat the game or obliterate" counts as a win. By default, if you die while
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on a final boss stage, that also counts as a win. (You can turn this off in your player settings.) **You do not need to
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complete all the location checks** to win; any item you don't collect is automatically sent out to the multiworld when
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you meet your goal.
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Just like in the original game, any way to "beat the game or obliterate" counts as a win. There is a setting that
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if you die while on a final boss stage, that also counts as a win.(You can turn this on in your player settings.)
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**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
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server options allow.
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If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
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received from other players. Any items that you picked up the "normal" way will be lost.
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Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
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Simulacrum. So you could, for example, collect most of your items through a Simulacrum run, then finish a normal mode
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run while keeping the items you received via the multiworld.
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Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
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then finish a normal mode run while keeping the items you received via the multiworld.
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## Can you play multiplayer?
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@@ -38,6 +53,8 @@ settings apply, so each Risk of Rain 2 player slot in the multiworld needs to be
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for example, have two players trade off hosting and making progress on each other's player slot, but a single co-op
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instance can't make progress towards multiple player slots in the multiworld.
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Explore mode is untested in multiplayer and will likely not work until a later release.
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## What Risk of Rain items can appear in other players' worlds?
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The Risk of Rain items are:
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@@ -49,6 +66,7 @@ The Risk of Rain items are:
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* `Lunar Item` (Blue items)
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* `Equipment` (Orange items)
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* `Dio's Best Friend` (Used if you set the YAML setting `total_revives_available` above `0`)
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* `Void Item` (Purple items) (needs dlc_sotv: enabled)
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Each item grants you a random in-game item from the category it belongs to.
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@@ -57,6 +75,29 @@ in-game item of that tier will appear in the Risk of Rain player's inventory. If
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the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
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the new equipment_ will take it's place. (If you want the old one back, pick it up.)
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Explore Mode items are:
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* `Titanic Plains (1)`, `Titanic Plains (2)`, `Distant Roost (1)`, `Distant Roost (2)`
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* `Abandoned Aqueduct`, `Wetland Aspect`
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* `Rallypoint Delta`, `Scorched Acres`
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* `Abyssal Depths`, `Siren's Call`, `Sundered Grove`
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* `Sky Meadow`
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* `Commencement`
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* `All the Hidden Realms`
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Dlc_Sotv items
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* `Siphoned Forest`
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* `Aphelian Sanctuary`
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* `Sulfur Pools`
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* `Void Locus`
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When a explore item is granted it will unlock that environment and will now be accessible to progress to victory! The
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game will still pick randomly which environment is next but it will first check to see if they are available. If you have
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them unlocked it will weight the game to have a ***higher chance*** to go to one you have checks versus one you have
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already completed. You will still not be able to goto a stage 3 environment from a stage 1 environment.
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### How many items are there?
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Since a Risk of Rain 2 run can go on indefinitely, you have to configure how many collectible items (also known as
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@@ -65,6 +106,10 @@ to 250** items. The number of items will be randomized between all players, so y
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item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
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ballpark if you want to have a similar number of items to most other games.)
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In explore mode the amount of checks base on how many **chests, shrines, scavengers, radio scanners and, newt altars**
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are in the pool. With just the base game the numbers are **52 to 516** and with the dlc its **60 to 660** with
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everything on default being **216**
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After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
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receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
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you can continue to collect items as normal in Risk of Rain 2 if you've already found all your location checks.
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