Fix progressive items not being tracked correctly

This commit is contained in:
Chris Wilson
2021-02-23 22:43:40 -05:00
parent 1749ca333c
commit cb4ed06eb8
2 changed files with 87 additions and 30 deletions

View File

@@ -24,9 +24,8 @@ icons = {
"Master Sword": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
"Tempered Sword": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
"Golden Sword": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
"Bow": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
"Bow and Arrows": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
"Bow and Silver Arrows": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
"Bow": r"https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
"Silver Bow": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
"Green Mail": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
"Blue Mail": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
"Red Mail": r"https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
@@ -364,7 +363,7 @@ def getPlayerTracker(tracker: UUID, team: int, player: int):
checks_done[player_location_to_area[location]] += 1
checks_done["Total"] += 1
# Not the presence of the triforce item
# Note the presence of the triforce item
for (ms_team, ms_player), game_state in room.multisave.get("client_game_state", []):
# Skip teams and players not matching the request
if ms_team != (team - 1) or ms_player != player:
@@ -373,13 +372,66 @@ def getPlayerTracker(tracker: UUID, team: int, player: int):
if game_state:
inventory[106] = 1 # Triforce
acquired_items = []
for itm in inventory:
acquired_items.append(get_item_name_from_id(itm))
# Progressive items need special handling for icons and class
progressive_items = {
"Progressive Sword": 94,
"Progressive Glove": 97,
"Progressive Bow": 100,
}
# Determine which icon to use for the sword
sword_url = icons["Fighter Sword"]
sword_acquired = False
sword_names = ['Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword']
if "Progressive Sword" in acquired_items:
sword_url = icons[sword_names[inventory[progressive_items["Progressive Sword"]] - 1]]
sword_acquired = True
else:
for sword in reversed(sword_names):
if sword in acquired_items:
sword_url = icons[sword]
sword_acquired = True
break
gloves_url = icons["Power Glove"]
gloves_acquired = False
glove_names = ["Power Glove", "Titan Mitts"]
if "Progressive Glove" in acquired_items:
gloves_url = icons[glove_names[inventory[progressive_items["Progressive Glove"]] - 1]]
gloves_acquired = True
else:
for glove in reversed(glove_names):
if glove in acquired_items:
gloves_url = icons[glove]
gloves_acquired = True
break
bow_url = icons["Bow"]
bow_acquired = False
bow_names = ["Bow", "Silver Bow"]
if "Progressive Bow" in acquired_items:
bow_url = icons[bow_names[inventory[progressive_items["Progressive Bow"]] - 1]]
bow_acquired = True
else:
for bow in reversed(bow_names):
if bow in acquired_items:
bow_url = icons[bow]
bow_acquired = True
break
return render_template("playerTracker.html", inventory=inventory, get_item_name_from_id=get_item_name_from_id,
lookup_id_to_name=Items.lookup_id_to_name, player_name=player_name,
tracking_names=tracking_names, tracking_ids=tracking_ids, room=room, icons=icons,
multi_items=multi_items, checks_done=checks_done, ordered_areas=ordered_areas,
checks_in_area=seed_checks_in_area, key_locations=key_locations, small_key_ids=small_key_ids,
big_key_ids=big_key_ids,
big_key_locations=key_locations if use_door_tracker else big_key_locations)
big_key_ids=big_key_ids, acquired_items=acquired_items,
big_key_locations=key_locations if use_door_tracker else big_key_locations,
sword_url=sword_url, sword_acquired=sword_acquired, gloves_url=gloves_url,
gloves_acquired=gloves_acquired, bow_url=bow_url, bow_acquired=bow_acquired)
@app.route('/tracker/<suuid:tracker>')