Split enemy shuffle into its components
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@@ -104,9 +104,12 @@ class World(object):
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set_player_attr('bigkeyshuffle', False)
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set_player_attr('difficulty_requirements', None)
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set_player_attr('boss_shuffle', 'none')
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set_player_attr('enemy_shuffle', 'none')
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set_player_attr('enemy_shuffle', False)
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set_player_attr('enemy_health', 'default')
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set_player_attr('enemy_damage', 'default')
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set_player_attr('killable_thieves', False)
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set_player_attr('tile_shuffle', False)
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set_player_attr('bush_shuffle', False)
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set_player_attr('beemizer', 0)
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set_player_attr('escape_assist', [])
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set_player_attr('crystals_needed_for_ganon', 7)
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@@ -1231,6 +1234,9 @@ class Spoiler(object):
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'enemy_shuffle': self.world.enemy_shuffle,
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'enemy_health': self.world.enemy_health,
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'enemy_damage': self.world.enemy_damage,
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'killable_thieves': self.world.killable_thieves,
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'tile_shuffle': self.world.tile_shuffle,
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'bush_shuffle': self.world.bush_shuffle,
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'beemizer': self.world.beemizer,
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'progressive': self.world.progressive,
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'shufflepots': self.world.shufflepots,
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@@ -1261,9 +1267,14 @@ class Spoiler(object):
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def to_file(self, filename):
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self.parse_data()
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def bool_to_text(variable: bool) -> str:
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return 'Yes' if variable else 'No'
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with open(filename, 'w', encoding="utf-8-sig") as outfile:
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outfile.write(
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'ALttP Berserker\'s Multiworld Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
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'ALttP Berserker\'s Multiworld Version %s - Seed: %s\n\n' % (
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self.metadata['version'], self.world.seed))
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outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
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outfile.write('Players: %d\n' % self.world.players)
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outfile.write('Teams: %d\n' % self.world.teams)
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@@ -1301,15 +1312,23 @@ class Spoiler(object):
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'Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % (
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'Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
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outfile.write('Big Key shuffle: %s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
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outfile.write(
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'Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
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outfile.write('Big Key shuffle: %s\n' % (
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'Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
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outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
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outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'][player])
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outfile.write(
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'Enemy shuffle: %s\n' % bool_to_text(self.metadata['enemy_shuffle'][player]))
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outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
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outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
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outfile.write('Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
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outfile.write(f'Killable thieves: {bool_to_text(self.metadata["killable_thieves"])}\n')
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outfile.write(f'Shuffled tiles: {bool_to_text(self.metadata["tile_shuffle"])}\n')
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outfile.write(f'Shuffled bushes: {bool_to_text(self.metadata["bush_shuffle"])}\n')
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outfile.write(
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'Hints: %s\n' % ('Yes' if self.metadata['hints'][player] else 'No'))
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outfile.write('Beemizer: %s\n' % self.metadata['beemizer'][player])
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outfile.write('Pot shuffle %s\n' % ('Yes' if self.metadata['shufflepots'][player] else 'No'))
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outfile.write(
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'Pot shuffle %s\n' % ('Yes' if self.metadata['shufflepots'][player] else 'No'))
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if self.entrances:
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outfile.write('\n\nEntrances:\n\n')
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outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', entry['entrance'], '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', entry['exit']) for entry in self.entrances.values()]))
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