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SM: failing generation fixes (#1726)
- fixed wrong condition in Collect to assign lastAP - fixed possible infinite loop in generating output when many SM worlds are present - fixed new VARIA code that changed a list used for every SM worlds and would throw if many SM worlds uses Aea rando and not AreaLayout
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@@ -740,7 +740,7 @@ class Objectives(object):
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if c not in char2tile:
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continue
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romFile.writeWord(0x3800 + char2tile[c])
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Synonyms.alreadyUsed = []
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# write goal completed positions y in sprites OAM
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baseY = 0x40
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addr = Addresses.getOne('objectivesSpritesOAM')
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