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Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
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@@ -3,7 +3,7 @@ from typing import Dict, List, NamedTuple, Set
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from BaseClasses import Item, ItemClassification
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from .static_logic import DOORS_BY_ROOM, PROGRESSIVE_ITEMS, get_door_group_item_id, get_door_item_id, \
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get_progressive_item_id, get_special_item_id
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get_progressive_item_id, get_special_item_id, PANEL_DOORS_BY_ROOM, get_panel_door_item_id, get_panel_group_item_id
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class ItemType(Enum):
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@@ -65,6 +65,21 @@ def load_item_data():
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ItemClassification.progression, ItemType.NORMAL, True, [])
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ITEMS_BY_GROUP.setdefault("Doors", []).append(group)
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panel_groups: Set[str] = set()
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for room_name, panel_doors in PANEL_DOORS_BY_ROOM.items():
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for panel_door_name, panel_door in panel_doors.items():
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if panel_door.panel_group is not None:
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panel_groups.add(panel_door.panel_group)
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ALL_ITEM_TABLE[panel_door.item_name] = ItemData(get_panel_door_item_id(room_name, panel_door_name),
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ItemClassification.progression, ItemType.NORMAL, False, [])
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ITEMS_BY_GROUP.setdefault("Panels", []).append(panel_door.item_name)
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for group in panel_groups:
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ALL_ITEM_TABLE[group] = ItemData(get_panel_group_item_id(group), ItemClassification.progression,
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ItemType.NORMAL, False, [])
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ITEMS_BY_GROUP.setdefault("Panels", []).append(group)
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special_items: Dict[str, ItemClassification] = {
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":)": ItemClassification.filler,
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"The Feeling of Being Lost": ItemClassification.filler,
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