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Misc fixes
Fix offsets for madness+ modes. Bunny cannot reach back skull woods second section hole.
This commit is contained in:
7
Rom.py
7
Rom.py
@@ -316,9 +316,10 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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# Thanks to Zarby89 for originally finding these values
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# todo fix screen scrolling
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if exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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if world.mode not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
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exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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# For exits that connot be reached from another, no need to apply offset fixes.
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rom.write_int16_to_rom(0x15DB5 + 2 * offset, link_y) # same as final else
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elif room_id == 0x0059 and world.fix_skullwoods_exit:
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1
Rules.py
1
Rules.py
@@ -159,6 +159,7 @@ def global_rules(world):
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set_rule(world.get_entrance('Brewery'), lambda state: state.has_Pearl()) # bomb required
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set_rule(world.get_entrance('Thieves Town'), lambda state: state.has_Pearl()) # bunny cannot pull
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set_rule(world.get_entrance('Skull Woods First Section Hole (North)'), lambda state: state.has_Pearl()) # bunny cannot lift bush
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set_rule(world.get_entrance('Skull Woods Second Section Hole'), lambda state: state.has_Pearl()) # bunny cannot lift bush
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set_rule(world.get_entrance('Maze Race Mirror Spot'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('Cave 45 Mirror Spot'), lambda state: state.has_Mirror())
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set_rule(world.get_entrance('East Dark World Bridge'), lambda state: state.has_Pearl() and state.has('Hammer'))
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