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LADX: Improve icon guesses for foreign items (#2201)
* synonyms to new file, many added * handle singular rupee * remove redundant map and compass entries * automatic pluralization * add guardian acorn and piece of power * move phrases to ItemIconGuessing.py * organize, comment * fix tab spacing * fix * add tunic and noita synonyms * remove triangle instrument synonym * reorganize, add some matches * add tunic lucky up Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/ladx/ItemIconGuessing.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * handle camelCase and single rupee * add indicate_progression option Adds alternative system for foreign item icons that simply indicates whether or not the item is a progression item. * improve splitting drops some more characters, and also dont bother with rejoined stuff in name_cache because our splitting is better * the witness stuff * forbid more * remove boost and surge * Update worlds/ladx/ItemIconGuessing.py Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> * match by game name look at the name of the foreign game and only use game-specific entries for that game * show message for all key drops * updates from async test * vi suggestions * Adding FNAFW suggestions from @lolz1190 (#40) * Adding FNAFW suggestions from @lolz1190 * missing comma --------- Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com> --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
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@@ -98,6 +98,7 @@ class ItemName:
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HEART_CONTAINER = "Heart Container"
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BAD_HEART_CONTAINER = "Bad Heart Container"
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TOADSTOOL = "Toadstool"
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GUARDIAN_ACORN = "Guardian Acorn"
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KEY = "Key"
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KEY1 = "Small Key (Tail Cave)"
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KEY2 = "Small Key (Bottle Grotto)"
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@@ -173,6 +174,7 @@ class ItemName:
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TRADING_ITEM_NECKLACE = "Necklace"
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TRADING_ITEM_SCALE = "Scale"
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TRADING_ITEM_MAGNIFYING_GLASS = "Magnifying Glass"
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PIECE_OF_POWER = "Piece Of Power"
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trade_item_prog = ItemClassification.progression
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@@ -219,6 +221,7 @@ links_awakening_items = [
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ItemData(ItemName.HEART_CONTAINER, "HEART_CONTAINER", ItemClassification.useful),
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#ItemData(ItemName.BAD_HEART_CONTAINER, "BAD_HEART_CONTAINER", ItemClassification.trap),
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ItemData(ItemName.TOADSTOOL, "TOADSTOOL", ItemClassification.progression),
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ItemData(ItemName.GUARDIAN_ACORN, "GUARDIAN_ACORN", ItemClassification.filler),
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DungeonItemData(ItemName.KEY, "KEY", ItemClassification.progression),
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DungeonItemData(ItemName.KEY1, "KEY1", ItemClassification.progression),
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DungeonItemData(ItemName.KEY2, "KEY2", ItemClassification.progression),
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@@ -293,7 +296,8 @@ links_awakening_items = [
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TradeItemData(ItemName.TRADING_ITEM_FISHING_HOOK, "TRADING_ITEM_FISHING_HOOK", trade_item_prog, "Grandma (Animal Village)"),
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TradeItemData(ItemName.TRADING_ITEM_NECKLACE, "TRADING_ITEM_NECKLACE", trade_item_prog, "Fisher (Martha's Bay)"),
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TradeItemData(ItemName.TRADING_ITEM_SCALE, "TRADING_ITEM_SCALE", trade_item_prog, "Mermaid (Martha's Bay)"),
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TradeItemData(ItemName.TRADING_ITEM_MAGNIFYING_GLASS, "TRADING_ITEM_MAGNIFYING_GLASS", trade_item_prog, "Mermaid Statue (Martha's Bay)")
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TradeItemData(ItemName.TRADING_ITEM_MAGNIFYING_GLASS, "TRADING_ITEM_MAGNIFYING_GLASS", trade_item_prog, "Mermaid Statue (Martha's Bay)"),
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ItemData(ItemName.PIECE_OF_POWER, "PIECE_OF_POWER", ItemClassification.filler),
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]
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ladxr_item_to_la_item_name = {
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