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LADX: Improve icon guesses for foreign items (#2201)
* synonyms to new file, many added * handle singular rupee * remove redundant map and compass entries * automatic pluralization * add guardian acorn and piece of power * move phrases to ItemIconGuessing.py * organize, comment * fix tab spacing * fix * add tunic and noita synonyms * remove triangle instrument synonym * reorganize, add some matches * add tunic lucky up Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/ladx/ItemIconGuessing.py Co-authored-by: Scipio Wright <scipiowright@gmail.com> * handle camelCase and single rupee * add indicate_progression option Adds alternative system for foreign item icons that simply indicates whether or not the item is a progression item. * improve splitting drops some more characters, and also dont bother with rejoined stuff in name_cache because our splitting is better * the witness stuff * forbid more * remove boost and surge * Update worlds/ladx/ItemIconGuessing.py Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> * match by game name look at the name of the foreign game and only use game-specific entries for that game * show message for all key drops * updates from async test * vi suggestions * Adding FNAFW suggestions from @lolz1190 (#40) * Adding FNAFW suggestions from @lolz1190 * missing comma --------- Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com> --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com>
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@@ -24,14 +24,10 @@ notSpecialSideView:
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ld a, $06 ; giveItemMultiworld
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rst 8
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ldh a, [$F1] ; Load active sprite variant to see if this is just a normal small key
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cp $1A
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jr z, isAKey
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;Show message (if not a key)
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;Show message
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ld a, $0A ; showMessageMultiworld
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rst 8
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isAKey:
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ret
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"""))
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rom.patch(0x03, 0x24B7, "3E", "3E") # sanity check
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