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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Core: Do GER speculative sweep membership checks against a set #4698
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@@ -181,7 +181,7 @@ class ERPlacementState:
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self.pairings.append((source_exit.name, target_entrance.name))
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def test_speculative_connection(self, source_exit: Entrance, target_entrance: Entrance,
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usable_exits: list[Entrance]) -> bool:
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usable_exits: set[Entrance]) -> bool:
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copied_state = self.collection_state.copy()
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# simulated connection. A real connection is unsafe because the region graph is shallow-copied and would
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# propagate back to the real multiworld.
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@@ -329,6 +329,24 @@ def randomize_entrances(
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# similar to fill, skip validity checks on entrances if the game is beatable on minimal accessibility
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perform_validity_check = True
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if not er_targets:
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er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
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for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
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if not exits:
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exits = sorted([ex for region in world.multiworld.get_regions(world.player)
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for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
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if len(er_targets) != len(exits):
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raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
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f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
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# used when membership checks are needed on the exit list, e.g. speculative sweep
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exits_set = set(exits)
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for entrance in er_targets:
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entrance_lookup.add(entrance)
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# place the menu region and connected start region(s)
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er_state.collection_state.update_reachable_regions(world.player)
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def do_placement(source_exit: Entrance, target_entrance: Entrance) -> None:
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placed_exits, removed_entrances = er_state.connect(source_exit, target_entrance)
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# remove the placed targets from consideration
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@@ -358,7 +376,7 @@ def randomize_entrances(
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and len(placeable_exits) == 1)
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if exit_requirement_satisfied and source_exit.can_connect_to(target_entrance, dead_end, er_state):
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if (needs_speculative_sweep
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and not er_state.test_speculative_connection(source_exit, target_entrance, exits)):
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and not er_state.test_speculative_connection(source_exit, target_entrance, exits_set)):
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continue
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do_placement(source_exit, target_entrance)
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return True
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@@ -410,21 +428,6 @@ def randomize_entrances(
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f"All unplaced entrances: {unplaced_entrances}\n"
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f"All unplaced exits: {unplaced_exits}")
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if not er_targets:
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er_targets = sorted([entrance for region in world.multiworld.get_regions(world.player)
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for entrance in region.entrances if not entrance.parent_region], key=lambda x: x.name)
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if not exits:
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exits = sorted([ex for region in world.multiworld.get_regions(world.player)
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for ex in region.exits if not ex.connected_region], key=lambda x: x.name)
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if len(er_targets) != len(exits):
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raise EntranceRandomizationError(f"Unable to randomize entrances due to a mismatched count of "
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f"entrances ({len(er_targets)}) and exits ({len(exits)}.")
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for entrance in er_targets:
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entrance_lookup.add(entrance)
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# place the menu region and connected start region(s)
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er_state.collection_state.update_reachable_regions(world.player)
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# stage 1 - try to place all the non-dead-end entrances
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while entrance_lookup.others:
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if not find_pairing(dead_end=False, require_new_exits=True):
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