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https://github.com/MarioSpore/Grinch-AP.git
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WebHost: Move module into WebHostLib to prevent shadowing WebHost.py
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172
WebHostLib/templates/tracker.html
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172
WebHostLib/templates/tracker.html
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{% extends 'layout.html' %}
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{% block head %}
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<title>Multiworld Tracker for Room {{ room.id }}</title>
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<link rel="stylesheet" type="text/css"
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href="https://cdn.datatables.net/v/bs4/jq-3.3.1/dt-1.10.21/fh-3.1.7/datatables.min.css"/>
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<link rel="stylesheet" type="text/css" href="{{ static_autoversion("static.css") }}"/>
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<script type="text/javascript"
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src="https://cdn.datatables.net/v/bs4/jq-3.3.1/dt-1.10.21/fh-3.1.7/datatables.min.js"></script>
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<script src="{{ static_autoversion("jquery.scrollsync.js") }}"></script>
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<script>
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$(document).ready(function () {
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var tables = $(".table").DataTable({
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"paging": false,
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"ordering": true,
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"info": false,
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"dom": "t",
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"scrollY": "39vh",
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"scrollCollapse": true,
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});
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$('#searchbox').keyup(function () {
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tables.search($(this).val()).draw();
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});
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function update() {
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var target = $("<div></div>");
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target.load("/tracker/{{ room.tracker }}", function (response, status) {
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if (status === "success") {
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target.find(".table").each(function (i, new_table) {
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var new_trs = $(new_table).find("tbody>tr");
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var old_table = tables.eq(i);
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var topscroll = $(old_table.settings()[0].nScrollBody).scrollTop();
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var leftscroll = $(old_table.settings()[0].nScrollBody).scrollLeft();
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old_table.clear();
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old_table.rows.add(new_trs).draw();
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$(old_table.settings()[0].nScrollBody).scrollTop(topscroll);
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$(old_table.settings()[0].nScrollBody).scrollLeft(leftscroll);
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});
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} else {
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console.log("Failed to connect to Server, in order to update Table Data.");
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console.log(response);
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}
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})
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}
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setInterval(update, 30000);
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$(".dataTables_scrollBody").scrollsync({
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y_sync: true,
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x_sync: true
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})
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$(window).resize(function () {
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tables.draw();
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});
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setTimeout(
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tables.draw, {# this fixes the top header misalignment, for some reason #}
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500
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);
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})
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</script>
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{% endblock %}
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{% block body %}
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<input id="searchbox" class="form-control" type="text" placeholder="Search">
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<div>
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{% for team, players in inventory.items() %}
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<table class="table table-striped table-bordered table-hover table-sm">
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<thead class="thead-dark">
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<tr>
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<th>#</th>
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<th>Name</th>
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{% for name in tracking_names %}
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{% if name in icons %}
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<th style="text-align: center"><img class="alttp-sprite"
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src="{{ icons[name] }}"
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alt="{{ name|e }}"></th>
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{% else %}
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<th>{{ name|e }}</th>
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{% endif %}
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{% endfor %}
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</tr>
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</thead>
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<tbody>
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{% for player, items in players.items() %}
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<tr>
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<td class="table-info">{{ loop.index }}</td>
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{% if (team, loop.index) in video %}
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<td class="table-info">
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<a target="_blank" href="https://www.twitch.tv/{{ video[(team, loop.index)][1] }}">
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{{ player_names[(team, loop.index)] }}
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▶️</a></td>
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{% else %}
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<td class="table-info">{{ player_names[(team, loop.index)] }}</td>{% endif %}
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{% for id in tracking_ids %}
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{% if items[id] %}
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<td style="text-align: center" class="table-success">
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{% if id in multi_items %}{{ items[id] }}{% else %}✔️{% endif %}</td>
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{% else %}
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<td></td>
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{% endif %}
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{% endfor %}
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</tr>
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{% endfor %}
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</tbody>
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</table>
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{% endfor %}
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{% for team, players in checks_done.items() %}
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<table class="table table-striped table-bordered table-hover table-sm">
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<thead class="thead-dark">
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<tr>
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<th rowspan="2">#</th>
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<th rowspan="2">Name</th>
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{% for area in ordered_areas %}
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{% set colspan = (3 if area in key_locations else 1) %}
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{% if area in icons %}
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<th colspan="{{ colspan }}" style="text-align: center"><img class="alttp-sprite"
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src="{{ icons[area] }}"
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alt="{{ area }}"></th>
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{% else %}
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<th colspan="{{ colspan }}">{{ area }}</th>
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{% endif %}
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{% endfor %}
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<th rowspan="2">Last Activity</th>
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</tr>
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<tr>
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{% for area in ordered_areas %}
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<th style="text-align: center"><img class="alttp-sprite" src="{{ icons["Chest"] }}" alt="Checks">
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</th>
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{% if area in key_locations %}
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<th style="text-align: center"><img class="alttp-sprite"
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src="{{ icons["Small Key"] }}" alt="Small Key"></th>
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<th style="text-align: center"><img class="alttp-sprite"
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src="{{ icons["Big Key"] }}" alt="Big Key"></th>
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{% endif %}
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{% endfor %}
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</tr>
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</thead>
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<tbody>
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{% for player, checks in players.items() %}
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<tr>
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<td class="table-info">{{ loop.index }}</td>
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<td class="table-info">{{ player_names[(team, loop.index)]|e }}</td>
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{% for area in ordered_areas %}
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{% set checks_done = checks[area] %}
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{% set checks_total = checks_in_area[area] %}
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{% if checks_done == checks_total %}
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<td style="text-align: center" class="table-success">
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{{ checks_done }}/{{ checks_total }}</td>
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{% else %}
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<td style="text-align: center">{{ checks_done }}/{{ checks_total }}</td>
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{% endif %}
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{% if area in key_locations %}
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<td>{{ inventory[team][player][small_key_ids[area]] }}</td>
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<td>{% if inventory[team][player][big_key_ids[area]] %}✔️{% endif %}</td>
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{% endif %}
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{% endfor %}
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{% if activity_timers[(team, player)] %}
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<td class="table-info">{{ activity_timers[(team, player)] | render_timedelta }}</td>
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{% else %}
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<td class="table-warning">None</td>{% endif %}
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</tr>
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{% endfor %}
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</tbody>
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</table>
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{% endfor %}
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</div>
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{% endblock %}
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