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Rogue Legacy: Fix early vendors and architect not being added to pool. (#1314)
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@@ -1,8 +1,8 @@
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from typing import List
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from typing import List
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from BaseClasses import Tutorial
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from BaseClasses import Tutorial
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from worlds.AutoWorld import World, WebWorld
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from worlds.AutoWorld import WebWorld, World
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from .Items import RLItem, RLItemData, event_item_table, item_table, get_items_by_category
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from .Items import RLItem, RLItemData, event_item_table, get_items_by_category, item_table
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from .Locations import RLLocation, location_table
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from .Locations import RLLocation, location_table
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from .Options import rl_options
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from .Options import rl_options
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from .Regions import create_regions
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from .Regions import create_regions
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@@ -77,7 +77,6 @@ class RLWorld(World):
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continue
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continue
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if self.get_setting("architect") == "early":
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if self.get_setting("architect") == "early":
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self.multiworld.local_early_items[self.player]["Architect"] = 1
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self.multiworld.local_early_items[self.player]["Architect"] = 1
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continue
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# Blacksmith and Enchantress
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# Blacksmith and Enchantress
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if name == "Blacksmith" or name == "Enchantress":
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if name == "Blacksmith" or name == "Enchantress":
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@@ -87,7 +86,6 @@ class RLWorld(World):
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if self.get_setting("vendors") == "early":
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if self.get_setting("vendors") == "early":
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self.multiworld.local_early_items[self.player]["Blacksmith"] = 1
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self.multiworld.local_early_items[self.player]["Blacksmith"] = 1
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self.multiworld.local_early_items[self.player]["Enchantress"] = 1
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self.multiworld.local_early_items[self.player]["Enchantress"] = 1
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continue
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# Haggling
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# Haggling
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if name == "Haggling" and self.get_setting("disable_charon"):
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if name == "Haggling" and self.get_setting("disable_charon"):
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