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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
remove IRH special rule now that it's a 1/1 triforce piece hunt
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@@ -138,8 +138,6 @@ SCOUTREPLY_ITEM_ADDR = SAVEDATA_START + 0x4D9 # 1 byte
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SCOUTREPLY_PLAYER_ADDR = SAVEDATA_START + 0x4DA # 1 byte
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SHOP_ADDR = SAVEDATA_START + 0x302 # 2 bytes
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location_shop_order = [name for name, info in
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Shops.shop_table.items()] # probably don't leave this here. This relies on python 3.6+ dictionary keys having defined order
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location_shop_ids = set([info[0] for name, info in Shops.shop_table.items()])
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location_table_uw = {"Blind's Hideout - Top": (0x11d, 0x10),
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@@ -704,9 +702,6 @@ def get_tags(ctx: Context):
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return tags
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async def track_locations(ctx: Context, roomid, roomdata):
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new_locations = []
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@@ -718,7 +713,7 @@ async def track_locations(ctx: Context, roomid, roomdata):
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try:
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if roomid in location_shop_ids:
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misc_data = await snes_read(ctx, SHOP_ADDR, (len(location_shop_order) * 3) + 5)
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misc_data = await snes_read(ctx, SHOP_ADDR, (len(Shops.shop_table) * 3) + 5)
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for cnt, b in enumerate(misc_data):
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if int(b) and (Shops.SHOP_ID_START + cnt) not in ctx.locations_checked:
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new_check(Shops.SHOP_ID_START + cnt)
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