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traverse recipe tree for Factorio logic
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@@ -196,11 +196,9 @@ retro:
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hints:
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'on': 50 # Hint tiles sometimes give item location hints
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'off': 0 # Hint tiles provide gameplay tips
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weapons: # Specifically, swords
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randomized: 0 # Swords are placed randomly throughout the world
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assured: 50 # Begin with a sword, the rest are placed randomly throughout the world
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vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
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swordless: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
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swordless:
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on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
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off: 1
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item_pool:
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easy: 0 # Doubled upgrades, progressives, and etc
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normal: 50 # Item availability remains unchanged from vanilla game
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@@ -259,12 +257,14 @@ beemizer: # Remove items from the global item pool and replace them with single
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2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees
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3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees
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4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees
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5: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 100% are traps and 0% single bees
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### Shop Settings ###
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shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
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0: 50
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5: 0
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15: 0
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30: 0
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random: 0 # 0 to 30 evenly distributed
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shop_shuffle:
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none: 50
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g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
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@@ -325,8 +325,8 @@ meta_ignore: # Nullify options specified in the meta.yaml file. Adding an option
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- inverted # Never play inverted seeds
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retro:
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- on # Never play retro seeds
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weapons:
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- swordless # Never play a swordless seed
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swordless:
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- on # Never play a swordless seed
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linked_options:
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- name: crosskeys
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options: # These overwrite earlier options if the percentage chance triggers
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