diff --git a/worlds/grinch/Options.py b/worlds/grinch/Options.py index 732110c7..b531c032 100644 --- a/worlds/grinch/Options.py +++ b/worlds/grinch/Options.py @@ -3,6 +3,17 @@ from dataclasses import dataclass from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \ PerGameCommonOptions +class StartingArea(Choice): + """ + Here, you can select which area you'll start the game with. + Whichever one you pick is the region you'll have access to at the start of the Multiworld. + """ + option_whoville = 0 + option_who_forest = 1 + option_who_dump = 2 + option_who_lake = 3 + default = 0 + display_name = "Starting Area" class ProgressiveVacuum(Toggle):#DefaultOnToggle """ @@ -12,12 +23,6 @@ class ProgressiveVacuum(Toggle):#DefaultOnToggle """ display_name = "Progressive Vacuum Access" -class ProgressiveGadget(Toggle):#DefaultOnToggle - """ - Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED] - """ - display_name = "Progressive Gadgets" - class Missionsanity(Choice): """ How mission checks are randomized in the pool [NOT IMPLEMENTED] @@ -34,17 +39,11 @@ class Missionsanity(Choice): option_both = 3 default = 1 -class StartingArea(Choice): +class ProgressiveGadget(Toggle):#DefaultOnToggle """ - Here, you can select which area you'll start the game with. - Whichever one you pick is the region you'll have access to at the start of the Multiworld. + Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED] """ - option_whoville = 0 - option_who_forest = 1 - option_who_dump = 2 - option_who_lake = 3 - default = 0 - display_name = "Starting Area" + display_name = "Progressive Gadgets" class Supadow(Toggle): """Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""