Core: Region handling customization (#3682)

This commit is contained in:
Fabian Dill
2024-09-05 16:32:45 +02:00
committed by GitHub
parent d3312287a8
commit ceec51b9e1
4 changed files with 48 additions and 19 deletions

View File

@@ -692,17 +692,25 @@ class CollectionState():
def update_reachable_regions(self, player: int):
self.stale[player] = False
world: AutoWorld.World = self.multiworld.worlds[player]
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
queue = deque(self.blocked_connections[player])
start = self.multiworld.get_region("Menu", player)
start: Region = world.get_region(world.origin_region_name)
# init on first call - this can't be done on construction since the regions don't exist yet
if start not in reachable_regions:
reachable_regions.add(start)
blocked_connections.update(start.exits)
self.blocked_connections[player].update(start.exits)
queue.extend(start.exits)
if world.explicit_indirect_conditions:
self._update_reachable_regions_explicit_indirect_conditions(player, queue)
else:
self._update_reachable_regions_auto_indirect_conditions(player, queue)
def _update_reachable_regions_explicit_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
# run BFS on all connections, and keep track of those blocked by missing items
while queue:
connection = queue.popleft()
@@ -722,6 +730,29 @@ class CollectionState():
if new_entrance in blocked_connections and new_entrance not in queue:
queue.append(new_entrance)
def _update_reachable_regions_auto_indirect_conditions(self, player: int, queue: deque):
reachable_regions = self.reachable_regions[player]
blocked_connections = self.blocked_connections[player]
new_connection: bool = True
# run BFS on all connections, and keep track of those blocked by missing items
while new_connection:
new_connection = False
while queue:
connection = queue.popleft()
new_region = connection.connected_region
if new_region in reachable_regions:
blocked_connections.remove(connection)
elif connection.can_reach(self):
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
reachable_regions.add(new_region)
blocked_connections.remove(connection)
blocked_connections.update(new_region.exits)
queue.extend(new_region.exits)
self.path[new_region] = (new_region.name, self.path.get(connection, None))
new_connection = True
# sweep for indirect connections, mostly Entrance.can_reach(unrelated_Region)
queue.extend(blocked_connections)
def copy(self) -> CollectionState:
ret = CollectionState(self.multiworld)
ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()}