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https://github.com/MarioSpore/Grinch-AP.git
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Core: Region handling customization (#3682)
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@@ -692,17 +692,25 @@ class CollectionState():
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def update_reachable_regions(self, player: int):
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self.stale[player] = False
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world: AutoWorld.World = self.multiworld.worlds[player]
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reachable_regions = self.reachable_regions[player]
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blocked_connections = self.blocked_connections[player]
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queue = deque(self.blocked_connections[player])
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start = self.multiworld.get_region("Menu", player)
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start: Region = world.get_region(world.origin_region_name)
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# init on first call - this can't be done on construction since the regions don't exist yet
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if start not in reachable_regions:
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reachable_regions.add(start)
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blocked_connections.update(start.exits)
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self.blocked_connections[player].update(start.exits)
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queue.extend(start.exits)
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if world.explicit_indirect_conditions:
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self._update_reachable_regions_explicit_indirect_conditions(player, queue)
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else:
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self._update_reachable_regions_auto_indirect_conditions(player, queue)
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def _update_reachable_regions_explicit_indirect_conditions(self, player: int, queue: deque):
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reachable_regions = self.reachable_regions[player]
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blocked_connections = self.blocked_connections[player]
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# run BFS on all connections, and keep track of those blocked by missing items
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while queue:
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connection = queue.popleft()
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@@ -722,6 +730,29 @@ class CollectionState():
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if new_entrance in blocked_connections and new_entrance not in queue:
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queue.append(new_entrance)
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def _update_reachable_regions_auto_indirect_conditions(self, player: int, queue: deque):
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reachable_regions = self.reachable_regions[player]
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blocked_connections = self.blocked_connections[player]
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new_connection: bool = True
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# run BFS on all connections, and keep track of those blocked by missing items
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while new_connection:
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new_connection = False
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while queue:
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connection = queue.popleft()
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new_region = connection.connected_region
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if new_region in reachable_regions:
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blocked_connections.remove(connection)
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elif connection.can_reach(self):
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assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
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reachable_regions.add(new_region)
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blocked_connections.remove(connection)
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blocked_connections.update(new_region.exits)
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queue.extend(new_region.exits)
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self.path[new_region] = (new_region.name, self.path.get(connection, None))
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new_connection = True
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# sweep for indirect connections, mostly Entrance.can_reach(unrelated_Region)
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queue.extend(blocked_connections)
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def copy(self) -> CollectionState:
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ret = CollectionState(self.multiworld)
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ret.prog_items = {player: counter.copy() for player, counter in self.prog_items.items()}
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