The Wind Waker: Implement New Game (#4458)
Adds The Legend of Zelda: The Wind Waker as a supported game in Archipelago. The game uses [LagoLunatic's randomizer](https://github.com/LagoLunatic/wwrando) as its base (regarding logic, options, etc.) and builds from there.
This commit is contained in:
67
worlds/tww/docs/setup_en.md
Normal file
67
worlds/tww/docs/setup_en.md
Normal file
@@ -0,0 +1,67 @@
|
||||
# Setup Guide for The Wind Waker Archipelago
|
||||
|
||||
Welcome to The Wind Waker Archipelago! This guide will help you set up the randomizer and play your first multiworld.
|
||||
If you're playing The Wind Waker, you must follow a few simple steps to get started.
|
||||
|
||||
## Requirements
|
||||
|
||||
You'll need the following components to be able to play with The Wind Waker:
|
||||
* Install [Dolphin Emulator](https://dolphin-emu.org/download/). **We recommend using the latest release.**
|
||||
* For Linux users, you can use the flatpak package
|
||||
[available on Flathub](https://flathub.org/apps/org.DolphinEmu.dolphin-emu).
|
||||
* The 2.5.0 version of the [TWW AP Randomizer Build](https://github.com/tanjo3/wwrando/releases/tag/ap_2.5.0).
|
||||
* A The Wind Waker ISO (North American version), probably named "Legend of Zelda, The - The Wind Waker (USA).iso".
|
||||
|
||||
Optionally, you can also download:
|
||||
* [Wind Waker Tracker](https://github.com/Mysteryem/ww-poptracker/releases/latest)
|
||||
* Requires [PopTracker](https://github.com/black-sliver/PopTracker/releases)
|
||||
* [Custom Wind Waker Player Models](https://github.com/Sage-of-Mirrors/Custom-Wind-Waker-Player-Models)
|
||||
|
||||
## Setting Up a YAML
|
||||
|
||||
All players playing The Wind Waker must provide the room host with a YAML file containing the settings for their world.
|
||||
Visit the [The Wind Waker options page](/games/The%20Wind%20Waker/player-options) to generate a YAML with your desired
|
||||
options. Only locations categorized under the options enabled under "Progression Locations" will be randomized in your
|
||||
world. Once you're happy with your settings, provide the room host with your YAML file and proceed to the next step.
|
||||
|
||||
## Connecting to a Room
|
||||
|
||||
The multiworld host will provide you a link to download your `aptww` file or a zip file containing everyone's files. The
|
||||
`aptww` file should be named `P#_<name>_XXXXX.aptww`, where `#` is your player ID, `<name>` is your player name, and
|
||||
`XXXXX` is the room ID. The host should also provide you with the room's server name and port number.
|
||||
|
||||
Once you do, follow these steps to connect to the room:
|
||||
1. Run the TWW AP Randomizer Build. If this is the first time you've opened the randomizer, you'll need to specify the
|
||||
path to your The Wind Waker ISO and the output folder for the randomized ISO. These will be saved for the next time you
|
||||
open the program.
|
||||
2. Modify any cosmetic convenience tweaks and player customization options as desired.
|
||||
3. For the APTWW file, browse and locate the path to your `aptww` file.
|
||||
4. Click `Randomize` at the bottom-right. This randomizes the ISO and puts it in the output folder you specified. The
|
||||
file will be named `TWW AP_YYYYY_P# (<name>).iso`, where `YYYYY` is the seed name, `#` is your player ID, and `<name>`
|
||||
is your player (slot) name. Verify that the values are correct for the multiworld.
|
||||
5. Open Dolphin and use it to open the randomized ISO.
|
||||
6. Start `ArchipelagoLauncher.exe` (without `.exe` on Linux) and choose `The Wind Waker Client`, which will open the
|
||||
text client. If Dolphin is not already open, or you have yet to start a new file, you will be prompted to do so.
|
||||
* Once you've opened the ISO in Dolphin, the client should say "Dolphin connected successfully.".
|
||||
7. Connect to the room by entering the server name and port number at the top and pressing `Connect`. For rooms hosted
|
||||
on the website, this will be `archipelago.gg:<port>`, where `<port>` is the port number. If a game is hosted from the
|
||||
`ArchipelagoServer.exe` (without `.exe` on Linux), the port number will default to `38281` but may be changed in the
|
||||
`host.yaml`.
|
||||
8. If you've opened a ROM corresponding to the multiworld to which you are connected, it should authenticate your slot
|
||||
name automatically when you start a new save file.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
* Ensure you are running the same version of Archipelago on which the multiworld was generated.
|
||||
* Ensure `tww.apworld` is not in your Archipelago installation's `custom_worlds` folder.
|
||||
* Ensure you are using the correct randomizer build for the version of Archipelago you are using. The build should
|
||||
provide an error message directing you to the correct version. You can also look at the release notes of TWW AP builds
|
||||
[here](https://github.com/tanjo3/wwrando/releases) to see which versions of Archipelago each build is compatible with.
|
||||
* If you encounter issues with authenticating, ensure that the randomized ROM is open in Dolphin and corresponds to the
|
||||
multiworld to which you are connecting.
|
||||
* Ensure that you do not have any Dolphin cheats or codes enabled. Some cheats or codes can unexpectedly interfere with
|
||||
emulation and make troubleshooting errors difficult.
|
||||
* If you get an error message, ensure that `Enable Emulated Memory Size Override` in Dolphin (under `Options` >
|
||||
`Configuration` > `Advanced`) is **disabled**.
|
||||
* If you run with a custom GC boot menu, you'll need to skip it by going to `Options` > `Configuration` > `GameCube`
|
||||
and checking `Skip Main Menu`.
|
||||
Reference in New Issue
Block a user