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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Regions now connecting as god intended
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@@ -1,15 +1,16 @@
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from typing import Callable
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from BaseClasses import CollectionState
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from worlds.AutoWorld import World
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# from .Options import GrinchOptions
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from worlds.generic.Rules import add_rule
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import logging
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logger = logging.getLogger()
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def set_rules(world: World):
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all_locations = world.get_locations()
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for location in all_locations:
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loc_rules = rules_dict[location.name]
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rule = interpret_rule(loc_rules, world.player)
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add_rule(location, rule)
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rule_list = interpret_rule(loc_rules, world.player)
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for access_rule in rule_list:
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add_rule(location, access_rule)
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rules_dict: dict[str,list[list[str]]] = {
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@@ -445,17 +446,26 @@ access_rules_dict: dict[str,list[list[str]]] = {
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],
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"Sleigh Room": [
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["Exhaust Pipes", "GPS", "Tires", "Skis", "Twin-End Tuba"]
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]
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],
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"Spin N' Win Supadow": [
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["Spin N' Win Door Unlock"],
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# ["Progressive Supadow Door Unlock"]
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],
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"Dankamania Supadow": [
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["Dankamania Door Unlock"],
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# ["Progressive Supadow Door Unlock: 2"]
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],
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"The Copter Race Contest Supadow": [
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["The Copter Race Contest Door Unlock"],
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# ["Progressive Supadow Door Unlock: 3"]
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],
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}
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def interpret_rule(rule_set: list[list[str]], player: int):
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old_rule = lambda state: True
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if len(rule_set) < 1:
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return old_rule
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else:
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old_rule = lambda state: False
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return True
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access_list: list[Callable[[CollectionState], bool]] = []
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for item_set in rule_set:
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logger.info("Rules to access: " + ";".join(item_set))
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old_rule = lambda state, items=item_set: state.has_all(items, player) or old_rule
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return old_rule
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access_list.append(lambda state: state.has_all(item_set, player))
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return access_list
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