Add SMZ3 support (#270)
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26
worlds/smz3/TotalSMZ3/Regions/SuperMetroid/Brinstar/Blue.py
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26
worlds/smz3/TotalSMZ3/Regions/SuperMetroid/Brinstar/Blue.py
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from worlds.smz3.TotalSMZ3.Region import SMRegion
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from worlds.smz3.TotalSMZ3.Config import Config, SMLogic
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from worlds.smz3.TotalSMZ3.Location import Location, LocationType
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class Blue(SMRegion):
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Name = "Brinstar Blue"
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Area = "Brinstar"
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def __init__(self, world, config: Config):
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super().__init__(world, config)
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self.Locations = [
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Location(self, 26, 0x8F86EC, LocationType.Visible, "Morphing Ball"),
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Location(self, 27, 0x8F874C, LocationType.Visible, "Power Bomb (blue Brinstar)",
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lambda items: items.CanUsePowerBombs()),
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Location(self, 28, 0x8F8798, LocationType.Visible, "Missile (blue Brinstar middle)",
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lambda items: items.CardBrinstarL1 and items.Morph),
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Location(self, 29, 0x8F879E, LocationType.Hidden, "Energy Tank, Brinstar Ceiling",
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lambda items: items.CardBrinstarL1 and (items.CanFly() or items.HiJump or items.SpeedBooster or items.Ice) if self.Logic == SMLogic.Normal else \
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lambda items: items.CardBrinstarL1),
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Location(self, 34, 0x8F8802, LocationType.Chozo, "Missile (blue Brinstar bottom)",
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lambda items: items.Morph),
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Location(self, 36, 0x8F8836, LocationType.Visible, "Missile (blue Brinstar top)",
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lambda items: items.CardBrinstarL1 and items.CanUsePowerBombs()),
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Location(self, 37, 0x8F883C, LocationType.Hidden, "Missile (blue Brinstar behind missile)",
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lambda items: items.CardBrinstarL1 and items.CanUsePowerBombs())
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]
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