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Add SMZ3 support (#270)
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54
worlds/smz3/TotalSMZ3/Regions/Zelda/PalaceOfDarkness.py
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54
worlds/smz3/TotalSMZ3/Regions/Zelda/PalaceOfDarkness.py
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from typing import List
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from worlds.smz3.TotalSMZ3.Region import Z3Region, RewardType, IReward
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from worlds.smz3.TotalSMZ3.Config import Config
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from worlds.smz3.TotalSMZ3.Location import Location, LocationType
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from worlds.smz3.TotalSMZ3.Item import Progression, ItemType
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class PalaceOfDarkness(Z3Region, IReward):
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Name = "Palace of Darkness"
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Area = "Dark Palace"
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def __init__(self, world, config: Config):
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super().__init__(world, config)
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self.RegionItems = [ ItemType.KeyPD, ItemType.BigKeyPD, ItemType.MapPD, ItemType.CompassPD]
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self.Reward = RewardType.Null
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self.Locations = [
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Location(self, 256+121, 0x1EA5B, LocationType.Regular, "Palace of Darkness - Shooter Room"),
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Location(self, 256+122, 0x1EA37, LocationType.Regular, "Palace of Darkness - Big Key Chest",
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lambda items: items.KeyPD >= (1 if self.GetLocation("Palace of Darkness - Big Key Chest").ItemIs(ItemType.KeyPD, self.world) else
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6 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 5))
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.AlwaysAllow(lambda item, items: item.Is(ItemType.KeyPD, self.world) and items.KeyPD >= 5),
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Location(self, 256+123, 0x1EA49, LocationType.Regular, "Palace of Darkness - Stalfos Basement",
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lambda items: items.KeyPD >= 1 or items.Bow and items.Hammer),
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Location(self, 256+124, 0x1EA3D, LocationType.Regular, "Palace of Darkness - The Arena - Bridge",
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lambda items: items.KeyPD >= 1 or items.Bow and items.Hammer),
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Location(self, 256+125, 0x1EA3A, LocationType.Regular, "Palace of Darkness - The Arena - Ledge",
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lambda items: items.Bow),
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Location(self, 256+126, 0x1EA52, LocationType.Regular, "Palace of Darkness - Map Chest",
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lambda items: items.Bow),
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Location(self, 256+127, 0x1EA43, LocationType.Regular, "Palace of Darkness - Compass Chest",
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lambda items: items.KeyPD >= (4 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 3)),
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Location(self, 256+128, 0x1EA46, LocationType.Regular, "Palace of Darkness - Harmless Hellway",
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lambda items: items.KeyPD >= (4 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 3 if
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self.GetLocation("Palace of Darkness - Harmless Hellway").ItemIs(ItemType.KeyPD, self.world) else
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6 if (items.Hammer and items.Bow and items.Lamp) or config.Keysanity else 5))
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.AlwaysAllow(lambda item, items: item.Is(ItemType.KeyPD, self.world) and items.KeyPD >= 5),
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Location(self, 256+129, 0x1EA4C, LocationType.Regular, "Palace of Darkness - Dark Basement - Left",
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lambda items: items.Lamp and items.KeyPD >= (4 if (items.Hammer and items.Bow) or config.Keysanity else 3)),
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Location(self, 256+130, 0x1EA4F, LocationType.Regular, "Palace of Darkness - Dark Basement - Right",
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lambda items: items.Lamp and items.KeyPD >= (4 if (items.Hammer and items.Bow) or config.Keysanity else 3)),
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Location(self, 256+131, 0x1EA55, LocationType.Regular, "Palace of Darkness - Dark Maze - Top",
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lambda items: items.Lamp and items.KeyPD >= (6 if (items.Hammer and items.Bow) or config.Keysanity else 5)),
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Location(self, 256+132, 0x1EA58, LocationType.Regular, "Palace of Darkness - Dark Maze - Bottom",
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lambda items: items.Lamp and items.KeyPD >= (6 if(items.Hammer and items.Bow) or config.Keysanity else 5)),
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Location(self, 256+133, 0x1EA40, LocationType.Regular, "Palace of Darkness - Big Chest",
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lambda items: items.BigKeyPD and items.Lamp and items.KeyPD >= (6 if (items.Hammer and items.Bow) or config.Keysanity else 5)),
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Location(self, 256+134, 0x308153, LocationType.Regular, "Palace of Darkness - Helmasaur King",
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lambda items: items.Lamp and items.Hammer and items.Bow and items.BigKeyPD and items.KeyPD >= 6),
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]
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def CanEnter(self, items: Progression):
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return items.MoonPearl and self.world.CanEnter("Dark World North East", items)
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def CanComplete(self, items: Progression):
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return self.GetLocation("Palace of Darkness - Helmasaur King").Available(items)
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