Fixed some bugs + added documentation + added a few features (#87)
* Refactorings + minor logic fix * Fixed unnececerly recalculation of item_name_groups * Enabled other itemId's so that they can be send to client when desired * Marked the loss of location 1337158 * Updated network graph * First draft tinmespinner documentation * Moved personal items to slot_data rather than location scouts * Disabled Remote Items * Updated docs * Fixed port override
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| # Timespinner | ||||
|  | ||||
| ## Where is the settings page? | ||||
| The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options | ||||
| you need to configure and export a config file. | ||||
|  | ||||
| ## What does randomization do to this game? | ||||
| Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game | ||||
| is always able to be completed, but because of the item shuffle the player may need to access certain areas before | ||||
| they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can nolonger craft them at the alchemist | ||||
|  | ||||
| ## What is the goal of Timespinner when randomized? | ||||
| The goal remains unchanged. Kill the Sandman\Nightmare! | ||||
|  | ||||
| ## What items and locations get shuffled? | ||||
| All main inventory items, orbs, collectables, and familiers can be shuffled, and all locations in the game which could | ||||
| contain any of those items may have their contents changed. | ||||
|  | ||||
| ## Which items can be in another player's world? | ||||
| Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to | ||||
| limit certain items to your own world. | ||||
|  | ||||
| ## What does another world's item look like in Subnautica? | ||||
| Items belonging to other worlds are represented by the vanilla item [Elemental Beads](https://timespinnerwiki.com/Use_Items), Elemental Beads have no use in the randomizer | ||||
|  | ||||
| ## When the player receives an item, what happens? | ||||
| When the player receives an item, the same items popup will be displayed as when you would normally obtain the item | ||||
|  | ||||
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	 Jarno Westhof
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