mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Fixed some bugs + added documentation + added a few features (#87)
* Refactorings + minor logic fix * Fixed unnececerly recalculation of item_name_groups * Enabled other itemId's so that they can be send to client when desired * Marked the loss of location 1337158 * Updated network graph * First draft tinmespinner documentation * Moved personal items to slot_data rather than location scouts * Disabled Remote Items * Updated docs * Fixed port override
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@@ -1,52 +1,60 @@
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from typing import Dict, List, Set
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from BaseClasses import Item, MultiWorld
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from BaseClasses import Item, MultiWorld, Location
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from ..AutoWorld import World
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from .LogicMixin import TimespinnerLogic
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from .Items import item_table, starter_melee_weapons, starter_spells, starter_progression_items, filler_items
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from .Items import get_item_names_per_category, item_table, starter_melee_weapons, starter_spells, starter_progression_items, filler_items
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from .Locations import get_locations, starter_progression_locations, EventId
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from .Regions import create_regions
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from .Options import is_option_enabled, timespinner_options
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from .PyramidKeys import get_pyramid_keys_unlock
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class TimespinnerWorld(World):
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"""
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Timespinner is a beautiful metroidvania inspired by classic 90s action-platformers.
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Travel back in time to change fate itself. Join timekeeper Lunais on her quest for revenge against the empire that killed her family.
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"""
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options = timespinner_options
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game = "Timespinner"
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topology_present = True
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data_version = 1
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hidden = True
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remote_items = False
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data_version = 2
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item_name_to_id = {name: data.code for name, data in item_table.items()}
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location_name_to_id = {location.name: location.code for location in get_locations(None, None)}
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item_name_groups = get_item_names_per_category()
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locked_locations: Dict[int, List[str]] = {}
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pyramid_keys_unlock: Dict[int, str] = {}
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location_cache: Dict[int, List[Location]] = {}
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def generate_early(self):
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self.locked_locations[self.player] = []
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self.location_cache[self.player] = []
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self.pyramid_keys_unlock[self.player] = get_pyramid_keys_unlock(self.world, self.player)
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self.item_name_groups = get_item_name_groups()
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def create_regions(self):
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create_regions(self.world, self.player, get_locations(self.world, self.player),
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self.pyramid_keys_unlock[self.player])
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create_regions(self.world, self.player, get_locations(self.world, self.player),
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self.location_cache[self.player], self.pyramid_keys_unlock[self.player])
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def create_item(self, name: str) -> Item:
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return create_item(name, self.player)
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def set_rules(self):
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setup_events(self.world, self.player, self.locked_locations[self.player])
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self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
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def generate_basic(self):
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excluded_items = get_excluded_items_based_on_options(self.world, self.player)
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assign_starter_items(self.world, self.player, excluded_items, self.locked_locations[self.player])
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if not is_option_enabled(self.world, self.player, "QuickSeed") or \
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not is_option_enabled(self.world, self.player, "Inverted"):
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if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
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place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations[self.player])
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pool = get_item_pool(self.world, self.player, excluded_items)
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@@ -55,17 +63,18 @@ class TimespinnerWorld(World):
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self.world.itempool += pool
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def fill_slot_data(self) -> Dict:
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slot_data = {}
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for option_name in timespinner_options:
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option = getattr(self.world, option_name)[self.player]
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slot_data[option_name] = int(option.value)
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slot_data[option_name] = is_option_enabled(self.world, self.player, option_name)
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slot_data["StinkyMaw"] = 1
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slot_data["ProgressiveVerticalMovement"] = 0
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slot_data["ProgressiveKeycards"] = 0
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slot_data["StinkyMaw"] = True
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slot_data["ProgressiveVerticalMovement"] = False
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slot_data["ProgressiveKeycards"] = False
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slot_data["PyramidKeysGate"] = self.pyramid_keys_unlock[self.player]
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slot_data["PersonalItems"] = get_personal_items(self.player, self.location_cache[self.player])
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return slot_data
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@@ -106,7 +115,7 @@ def assign_starter_items(world: MultiWorld, player: int, excluded_items: List[st
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def get_item_pool(world: MultiWorld, player: int, excluded_items: List[str]) -> List[Item]:
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pool = []
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pool: List[Item] = []
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for name, data in item_table.items():
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if not name in excluded_items:
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@@ -159,10 +168,11 @@ def setup_events(world: MultiWorld, player: int, locked_locations: List[str]):
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location.place_locked_item(item)
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def get_item_name_groups() -> Dict[str, Set[str]]:
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groups: Dict[str, Set[str]] = {}
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def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]:
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personal_items: Dict[int, int] = {}
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for name, data in item_table.items():
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groups.setdefault(data.category, set()).add(name)
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return groups
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for location in locations:
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if location.address and location.item and location.item.code and location.item.player == player:
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personal_items[location.address] = location.item.code
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return personal_items
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